twiikuuI haven't been verbose about it because I thought it was implied and obvious.
Feel free to let me know what I got wrong
I actually quite like the way you described it - over time, the players and community were able to sculpt game rules and conditions around what made the game as fun as possible to play, and to watch, with minimal shitty parts.
I'd love to get some history behind this, as I've learned a bit about competitive in NA.
To my understanding, sixes was not sculpted over time, but was created almost in full about 9-10 years ago and then was slowly detailed as the years went on.
For instance, back in Season 13 of ozfortress, they had almost every single weapon banned. Which is only 4 years ago.
Or ESEA, in season 14, had about 50% of weapons banned.
More importantly, the class limits and map types were set a long time ago. Looking back at the start of ESEA, in the first season, it was almost exclusively 5cp maps. And clicking through several seasons, it's basically the same. One koth map gets added in. Didn't see any payload being played.
In class limits, it was CL2, except for medic in 2008 in EU and already by later in the year in fall in 2008 demo was restricted to 1. Effectively given us our current class limits.
The only "sculpting" I can tell that happened is:
- The number of weapon bans has been reduced, though it doesn't matter much. As the handful of weapons that could help make flex classes more impactful are not allowed.
- Class restrictions became more restrictive, despite the class meta being fairly static over time
- Maps types being played, stuck with 5cp from the start and is almost exclusively the only map type being played now.
Two of the major things that make up the format, is the class limits, weapons and maps (as these can shape the meta.) And from what I can tell, basically from the start, nothing really changed. No real sculpting has been done. Basically what the last 10 years as done is just polished the already complete work of art that is restrictive sixes.
Which is fine, this isn't a knock at sixes over other formats. Highlander is basically in the same boat. The inner meta of the format has changed. The whitelist continues to be very open, as it always was and the class diversity is the same as it always was... existing. But no one would say highlander has been "sculpted" over the last 10 years, because like sixes, it's essentially the same game it was at the start. With only minor changes to the maps and weapons banned.
Maybe I'm missing something, and feel free to illuminate where sixes has drastically changed in terms of format (outside of the first year or two of existence.) Because from what I can tell, it's basically the same as it ever was. Very strict class meta 2-2-1-1, and 5cp maps. And anytime a meta was shaping that wasn't 2-2-1-1, either weapons were banned or restrictions were taken down to CL1, to keep the meta to continue as 2-2-1-1.