Account Details
SteamID64 76561197994364738
SteamID3 [U:1:34099010]
SteamID32 STEAM_0:0:17049505
Country Canada
Signed Up August 24, 2012
Last Posted February 12, 2019 at 2:44 PM
Posts 954 (0.4 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
Refresh Rate
Hardware Peripherals
Mouse G407 Hyperion
Keyboard G710+
Mousepad PureTrak Talent
Monitor HP shitstain (but i love it)
1 2 3 4 ⋅⋅ 63
#31 Looking for Maptest participants. in Map Discussion

more maptest pugs today at 6PM EST!!! COME PLAY :D

posted 4 days ago
#52 ESEA Invite S30 Happenings/Discussion in TF2 General Discussion

likely just babied off the roster after losing a scrim and will be back im sure

posted 5 days ago
#34 RGL 6s league in TF2 General Discussion

if they even make a balance update it will be shit. all of them in the past have been. The ones that are closest to good still have some retarded nonsense sprinkled in. They are incompetent fuckers, completely out of touch with their own game. They should know shit like Milk, Jarate, Wrangler, Rescue Ranger is retarded but they don't. Most this shit has been in the game for half a decade or longer borderline untouched.

Instead they nerf stickies and minigun in the weirdest way possible, even if the nerfs are warranted (not in the case of the minigun, perhaps in the case of stickies)

history shows I am right, they don't know what the fuck they're doing lmfao. "statistics" hasnt done shit cause they always say they buff/nerf based on that, but its clearly bullshit or irrelevant. This league/project has noble intentions but isnt gonna accomplish anything.

I mean you're whole argument can't even pertain to this league because they have never been able to balance from the Top down when it comes to half the unlocks because half of them just get banned in competitive play and they don't want anything to do with 6v6 players who won't use half of the weapons they make. The only statistics they get are from bad players and pubs.

I would argue history shows that competitive players are not right to be fair. 6v6 community has always shot itself in the foot when it comes to being receptive to what valve wants in the past and that's how this situation is the way it is in the first place. Turn around and call the updates shit and the balance shit all you want but 6v6 players have never made the connection between valve and 6v6 a 2-way street, its always been us thinking we know best and it yielding nothing cause we actually don't know best.

I think this league could be great and have a greater impact than you're perceiving currently. Also once again, none of you save a few individuals (b4nny and extine mostly) actually have sat in a room with the dev team or spoken to Robin Walker and can reiterate what they have plans for and what they would like to see. I would just personally prefer it if people stop pretending they know what they are talking about in this regard when they don't.

posted 6 days ago
#19 RGL 6s league in TF2 General Discussion
MakYeah nah this is one of Sigafoo's most tame ventures. Unironically wish you the best of luck with discovering stuff but truth be told, passing the info on to valve won't do shit. They can't rebalance stuff properly anyway, and this is assuming they want to.

wasn't aware you had been to valve and spoken with the dev team recently, would love to hear about your meeting and what they told you they want?

posted 6 days ago
#30 Looking for Maptest participants. in Map Discussion

hello everyone! come take a break from Apex and play maptest pugs today!! 5PM EST BE THERE

posted 6 days ago
#29 Apex Legends in Other Games

Add me lucrativeee

posted 1 week ago
#88 Sketchek is back? in TF2 General Discussion
Big_JimTD;LR, let sketchek have his say before bashing his name into the dirt.

he already made his statement, it doesn't change the fact he lied and then tried to marginalize what he had done.

as for the rest of the people sitting here acting like we shouldn't give a shit you're actually delusional. some of us had a couple close friends in the comp. community that actually did die (waar RIP) and to try and turn this into some sort of joke or "let him do what he wants" type of scenario makes you a fucking sub human and you're equally emotionally and socially disturbed as sketchek is.

seriously, fuck off with that garbage

posted 1 week ago
#29 Looking for Maptest participants. in Map Discussion

more maptest pugs today starting at 5PM EST!!! COME PLAY :D!

posted 1 week ago
#6747 Frag Clips Thread in Videos
Ma3laaYight ESEA Match Frags vs. Kings Crew, Edit by Weatherspoon

ya he popped the fuck off

posted 1 week ago
#28 Looking for Maptest participants. in Map Discussion

Hey everyone!! Doing more maptest pugs today, A little later though we are starting at 6 PM eastern time!!!

posted 1 week ago
#6745 Frag Clips Thread in Videos

reposting this since it was reuploaded

King's Crew s28 and 29 highlights by klm

posted 1 week ago
#27 Looking for Maptest participants. in Map Discussion
TimTumlucrativeI just wanted to post a "progress report" for anyone that was wondering about the performance of these playtests and how far we have come with some maps :)

Where's koth_isla?

As much as I’d like to test every single map out there I can’t. As you can see this list is very high and I’m looking to play maps more out of the scope to bring them into play, Isla seems like it doesn’t need much help anyways the euros were all over it from what I can tell

posted 1 week ago
#24 Looking for Maptest participants. in Map Discussion

I just wanted to post a "progress report" for anyone that was wondering about the performance of these playtests and how far we have come with some maps :)

cp_propaganda_b14 (Quantum) - b13 is being played in ESEA this season, awaiting feedback and updates, first version tested b3

koth_alb_a2 (Messing Around) - tested, awaiting large a3 update, first version tested a2

koth_arable_a2 (Bereth) - untested

cp_wetlands_a3 (Brandan) - untested

cp_windfall_a5 (Collaide) - bugged, awaiting fix

cp_logjam_rc10 (Hyce) - tested (considered finished, in ETF2L and ozfortress)

koth_avalanche_rc12 (Gutty) - untested, first version tested rc9

cp_domain_a7 (Quantum) - untested, first version tested a2

cp_mist_b5 (hutty) - tested, awaiting new version, first version tested and adapted b2a

cp_kalinka_rc5 (Jusa) - tested, considered finished, first version tested rc1

koth_clearcut_b8_1 (SturmTrpr) - untested

cp_bluff_b1 (Paper) - tested, awaiting BIG b2 update, first version tested a1

cp_craneway_b12 (Bereth) - untested, first version tested b7

cp_workflow_b4 (Brandan) - tested, awaiting b5, first version tested a9

cp_alamosa_b12 (Hyce) - untested, first version tested a1

koth_ordinance_b5a (Paper) - tested, considered finished, ETF2L has done tests and we will be testing more in future

cp_klondike_a7 (Nash) - tested, awaiting large b1 update, first version tested a3


cp_chiselled (Asd)

cp_cannikin (Spl4sh)

cp_cargo (chojje)

koth_pacific (Defcon)

cp_distillery (Gadget) <-- ready for testing

koth_viridii (hondjo)

cp_drudgery (Mould)

koth_verso (Quantum, myself)

cp_terra (myself, Brandan, Quantum) <-- ready for testing

koth_nevada (Gorgonzilla) <-- ready for testing

Huge shoutout to all of these super talented developers for being part of the playtests and working extra hard to take everyones thoughts into consideration and making amazing maps, the progress so far has been awesome and Im hoping to see more in the furture. Another shoutout to all the players that make this happen, if you are a player and want to be apart of these tests please add me and start testing! I would also encourage any pug groups or players in general to play these maps and leave feedback in the map threads to continue helping these maps grow and develop!!

Here's to hoping we can prove more and more everyday that these maps deserve to be considered for league play!

posted 1 week ago
#2 CP_CHAD [5cp] in Map Discussion

so it will be process

posted 2 weeks ago
#8 cp_terra (5cp) in Map Discussion

fixed respawn room trigger
moved some health/ammo kits
made walls on mid more visible

Current version: a2
TF2Maps thread:

posted 2 weeks ago
1 2 3 4 ⋅⋅ 63