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HUD editing: short questions, quick answers
posted in Customization
2431
#2431
0 Frags +

is chatscheme.res used for anything but the chat window?
EDIT: to refrain from double-posting:
how do i get rid of the margin around the chat input box, and also get rid of the backgrounds of the chat input & chat history boxes? ive edited everything possible in chatscheme.res
picture for clarity:

http://i.imgur.com/lNs984G.jpg

is chatscheme.res used for anything but the chat window?
EDIT: to refrain from double-posting:
how do i get rid of the margin around the chat input box, and also get rid of the backgrounds of the chat input & chat history boxes? ive edited everything possible in chatscheme.res
picture for clarity:
[img]http://i.imgur.com/lNs984G.jpg[/img]
2432
#2432
0 Frags +
Lucky_Benderbtw to fix the scoreboards just add "spacer" "5"

Tried using this but all names are cut off and can't see score or ping, any idea for fix?

[quote=Lucky_Bender]btw to fix the scoreboards just add "spacer" "5[s][/s]"[/quote]

Tried using this but all names are cut off and can't see score or ping, any idea for fix?
2433
#2433
whitelist.tf
1 Frags +
face2faceis chatscheme.res used for anything but the chat window?

how do i get rid of the margin around the chat input box, and also get rid of the backgrounds of the chat input & chat history boxes? ive edited everything possible in chatscheme.res

This is all BaseChat.res stuff.

Best way to edit chat is to join a local server and pause the game (sv_pauseable 1; pause) so you can then vgui_drawtree reloadscheme when 'Highlight selected' is ticked and see changes you made to basechat.res instantly applied.

[quote=face2face]is chatscheme.res used for anything but the chat window?

how do i get rid of the margin around the chat input box, and also get rid of the backgrounds of the chat input & chat history boxes? ive edited everything possible in chatscheme.res[/quote]
This is all BaseChat.res stuff.

Best way to edit chat is to join a local server and pause the game (sv_pauseable 1; pause) so you can then vgui_drawtree reloadscheme when 'Highlight selected' is ticked and see changes you made to basechat.res instantly applied.
2434
#2434
0 Frags +

Re-asking my #2397 post:

The freeze panel weapon display (the item you were killed by) likes to randomly place itself vertically and oftentimes part of it displays outside of the screen. Is there a way to make this panel work like all the other inspect panels that always keep a 10px spacing from the boundry? I am using the basehud freezepanel_basic itempanel and respective freezepanel hudlayout entry.

And re-asking my #1618 post:

http://i.imgur.com/1vft2u0.png

What file controls the tasks (Score points as Soldier, etc.)? In addition, whenever I score points the corresponding task disappears (rather than what I believe is to glow green). How do I fix that?
Re-asking my #2397 post:

[quote][url=http://i.imgur.com/wExlrqy.jpg]The freeze panel weapon display (the item you were killed by) likes to randomly place itself vertically and oftentimes part of it displays outside of the screen. [/url] Is there a way to make this panel work like all the other inspect panels that always keep a 10px spacing from the boundry? [url=https://github.com/Stochast1c/solarhud/blob/Testing/resource/ui/freezepanel_basic.res]I am using the basehud freezepanel_basic itempanel and respective freezepanel hudlayout entry.[/url][/quote]

And re-asking my #1618 post:

[quote][img]http://i.imgur.com/1vft2u0.png[/img]

What file controls the tasks (Score points as Soldier, etc.)? In addition, whenever I score points the corresponding task disappears (rather than what I believe is to glow green). How do I fix that? [/quote]
2435
#2435
0 Frags +
WiethoofdBest way to edit chat is to join a local server and pause the game (sv_pauseable 1; pause) so you can then vgui_drawtree reloadscheme when 'Highlight selected' is ticked and see changes you made to basechat.res instantly applied.

thanks for the pause tip, thats really useful-- but it seems no matter what i do the chat window is wierdly transparent(i can change its color, it just stays transparent) and i cant figure out the margin issue(probably a border in chatscheme.res im editing wrong, basechat.res doesnt seem to affect the input field at all)
itll just stay like this for a while, its not like its broken

[quote=Wiethoofd]Best way to edit chat is to join a local server and pause the game (sv_pauseable 1; pause) so you can then vgui_drawtree reloadscheme when 'Highlight selected' is ticked and see changes you made to basechat.res instantly applied.[/quote]

thanks for the pause tip, thats really useful-- but it seems no matter what i do the chat window is wierdly transparent(i can change its color, it just stays transparent) and i cant figure out the margin issue(probably a border in chatscheme.res im editing wrong, basechat.res doesnt seem to affect the input field at all)
itll just stay like this for a while, its not like its broken
2436
#2436
0 Frags +
Rawrsor
and then you position it with the anchor trick because it's really fussy,

?

[quote=Rawrsor]

and then you position it with the anchor trick because it's really fussy,[/quote]
?
2437
#2437
0 Frags +
Smesi?

moving TopleftDataPanel seems to work for me, im not sure what they mean by anchor trick
just leave WelcomeLabel at 0, 0 though
also you probably already know this but its really fun to edit tf_english.txt to make it say other things like "you're looking cute today, playername" or smth

[quote=Smesi]?[/quote]
moving TopleftDataPanel seems to work for me, im not sure what they mean by anchor trick
just leave WelcomeLabel at 0, 0 though
also you probably already know this but its really fun to edit tf_english.txt to make it say other things like "you're looking cute today, playername" or smth
2438
#2438
1 Frags +
face2facesnip

Anchor method: https://teamfortress.tv/thread/22722/vaccinator-resist-icon-fix

I only suggested this because, at least in my experience, moving it via xpos to the right made it disappear (hence "top left" datapanel)

[quote=face2face]snip[/quote]

Anchor method: https://teamfortress.tv/thread/22722/vaccinator-resist-icon-fix

I only suggested this because, at least in my experience, moving it via xpos to the right made it disappear (hence "top left" datapanel)
2439
#2439
0 Frags +

Scoreboard problem can't see players icons points etc. HELP.

http://images.akamai.steamusercontent.com/ugc/367408356162283109/8093707FA3E212D39E136DF5288AD0BB3B2FBE2C/

Scoreboard problem can't see players icons points etc. HELP.

http://images.akamai.steamusercontent.com/ugc/367408356162283109/8093707FA3E212D39E136DF5288AD0BB3B2FBE2C/
2440
#2440
0 Frags +

i updated the hud here http://rebelconquer.net/30008/m0rehud-black

i updated the hud here http://rebelconquer.net/30008/m0rehud-black
2441
#2441
0 Frags +

https://gyazo.com/75540267d48a3cb2030e1beadbc860fc.png

How do you edit the location of the button numbers? I'm using the concise spy menu in advanced options, and haven't been able to figure out what controls them for awhile now. If I disable the concise menu, then the numbers are controlled in each class' .res file, but this doesn't follow the same method.

[img]https://gyazo.com/75540267d48a3cb2030e1beadbc860fc.png[/img]

How do you edit the location of the button numbers? I'm using the concise spy menu in advanced options, and haven't been able to figure out what controls them for awhile now. If I disable the concise menu, then the numbers are controlled in each class' .res file, but this doesn't follow the same method.
2442
#2442
huds.tf
1 Frags +

You have to restart for those buttons to change. Reloadscheme doesn't work iirc. You could try reloading through the vgui_drawtree, maybe.

You have to restart for those buttons to change. Reloadscheme doesn't work iirc. You could try reloading through the vgui_drawtree, maybe.
2443
#2443
1 Frags +
omniYou have to restart for those buttons to change. Reloadscheme doesn't work iirc. You could try reloading through the vgui_drawtree, maybe.

Thanks. Bummer that the mat_antialias swap trick doesn't work on them either.

[quote=omni]You have to restart for those buttons to change. Reloadscheme doesn't work iirc. You could try reloading through the vgui_drawtree, maybe.[/quote]
Thanks. Bummer that the mat_antialias swap trick doesn't work on them either.
2444
#2444
0 Frags +

http://imgur.com/8LALmcG
How do you edit the default item slots to look more like the other item slots?

http://imgur.com/8LALmcG
How do you edit the default item slots to look more like the other item slots?
2445
#2445
1 Frags +

so is there a way to disable specific parts of the hud? either by command or deleting the right files in the scripts folder?

i'd like to only have
-killfeed
-killstreak number
-damage numbers

like this
basically everything thats marked witha red circle is what i want and whats crossed blue is what i want gone

if anybody knows how to do that by command or editing the hud, please let me know

so is there a way to disable specific parts of the hud? either by command or deleting the right files in the scripts folder?

i'd like to only have
-killfeed
-killstreak number
-damage numbers

[url=http://imgur.com/gehGQbO/]like this[/url]
basically everything thats marked witha red circle is what i want and whats crossed blue is what i want gone

if anybody knows how to do that by command or editing the hud, please let me know
2446
#2446
0 Frags +

I'm trying to move the inspect panel up in the middle. So it's placed on the right in the middle, instead of in the right bottom.
But when ever I do it, it gets cut in half so only the bottom is visible. I'm using voidhud. Anyone know how to fix that?

I'm trying to move the inspect panel up in the middle. So it's placed on the right in the middle, instead of in the right bottom.
But when ever I do it, it gets cut in half so only the bottom is visible. I'm using voidhud. Anyone know how to fix that?
2447
#2447
0 Frags +

In ahud the health and ammo have red/green squares that highlight around them when you are buffed or low. (example below)

http://i.imgur.com/ExOLP9q.jpg

How would I remove these highlight boxes?

In ahud the health and ammo have red/green squares that highlight around them when you are buffed or low. (example below)

http://i.imgur.com/ExOLP9q.jpg

How would I remove these highlight boxes?
2448
#2448
0 Frags +

I need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?

I need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?
2449
#2449
0 Frags +
MochaaaaI need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?

I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt

[quote=Mochaaaa]I need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?[/quote]

I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt
2450
#2450
0 Frags +

Hey, I'm having some problems with installing a background on the loading screen.

The background is just pink / pink and black squares like this: http://puu.sh/mAmuk/101269564c.png

StatSummary.res : http://pastebin.com/Bne5VQnP

I tried re-doing everything 3 times and it still doesn't work. I've put my background .vtf and .vmt file in /materials/vgui/replay/thumbnails.

I'm editing m0rehud black and using 1336x768 as my resolution.

Also, in which file do you edit the killfeed?

Hey, I'm having some problems with installing a background on the loading screen.

The background is just pink / pink and black squares like this: http://puu.sh/mAmuk/101269564c.png

StatSummary.res : http://pastebin.com/Bne5VQnP

I tried re-doing everything 3 times and it still doesn't work. I've put my background .vtf and .vmt file in /materials/vgui/replay/thumbnails.

I'm editing m0rehud black and using 1336x768 as my resolution.


Also, in which file do you edit the killfeed?
2451
#2451
0 Frags +
_KermitMochaaaaI need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?
I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt

Its more like i want to make my target id like noto huds

[quote=_Kermit][quote=Mochaaaa]I need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?[/quote]

I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt[/quote]
Its more like i want to make my target id like noto huds
2452
#2452
1 Frags +
_KermitMochaaaaI need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?
I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt

Target id's backgrounds are not sv_pure locked. Make sure you have the proper path in the vmt and the .res file and that there's no missing texture errors in console.

[quote=_Kermit][quote=Mochaaaa]I need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?[/quote]

I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt[/quote]

Target id's backgrounds are not sv_pure locked. Make sure you have the proper path in the vmt and the .res file and that there's no missing texture errors in console.
2453
#2453
0 Frags +
Rawrsor_KermitMochaaaaI need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?
I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt

Target id's backgrounds are not sv_pure locked. Make sure you have the proper path in the vmt and the .res file and that there's no missing texture errors in console.

ok thanks
EDIT: im also wondering why whenever i make the target id bg spec visible, it reads the vtf files properly. any reason why?

[quote=Rawrsor][quote=_Kermit][quote=Mochaaaa]I need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?[/quote]

I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt[/quote]

Target id's backgrounds are not sv_pure locked. Make sure you have the proper path in the vmt and the .res file and that there's no missing texture errors in console.[/quote]
ok thanks
EDIT: im also wondering why whenever i make the target id bg spec visible, it reads the vtf files properly. any reason why?
2454
#2454
0 Frags +

I might be an idiot but I'm trying to update the Quake Live hud with contracts and I cannot for the life of me find the thread that was specifically for it. Can anyone help me out?

I might be an idiot but I'm trying to update the Quake Live hud with contracts and I cannot for the life of me find the thread that was specifically for it. Can anyone help me out?
2455
#2455
0 Frags +

How do I limit the number of lines in the kill feed? It shows up to 7 lines and I only want it to show up to 6.

How do I limit the number of lines in the kill feed? It shows up to 7 lines and I only want it to show up to 6.
2456
#2456
0 Frags +

How would I fix the MvM portion of a HUD? I'm trying to revamp an old HUD and the MvM part is broken. I'm happy to play MvM with default HUD (i.e. install default MvM HUD into this revamped HUD), I just want to have a working MvM HUD. I'd also be willing to rip the MvM HUD from an existing custom HUD.

How would I fix the MvM portion of a HUD? I'm trying to revamp an old HUD and the MvM part is broken. I'm happy to play MvM with default HUD (i.e. install default MvM HUD into this revamped HUD), I just want to have a working MvM HUD. I'd also be willing to rip the MvM HUD from an existing custom HUD.
2457
#2457
3 Frags +

For the killfeed go to hudlayout and find huddeathnotice and change the line "MaxDeathNotices" "7" to "MaxDeathNotices" "6".

Don't know mvm shit off the top of my head.

For the killfeed go to hudlayout and find huddeathnotice and change the line "MaxDeathNotices" "7" to "MaxDeathNotices" "6".

Don't know mvm shit off the top of my head.
2458
#2458
0 Frags +
_KermitFor the killfeed go to hudlayout and find huddeathnotice and change the line "MaxDeathNotices" "7" to "MaxDeathNotices" "6".

Don't know mvm shit off the top of my head.

that was quick thank you!

[quote=_Kermit]For the killfeed go to hudlayout and find huddeathnotice and change the line "MaxDeathNotices" "7" to "MaxDeathNotices" "6".

Don't know mvm shit off the top of my head.[/quote]
that was quick thank you!
2459
#2459
1 Frags +

Hey everyone, I started using bwHUD and I fell in love with it, it would be perfect if I could edit it to my liking.
Damage numbers are just plain yellow, is there a way I can change it to white with a black outline? Thanks in advance :)

Hey everyone, I started using bwHUD and I fell in love with it, it would be perfect if I could edit it to my liking.
Damage numbers are just plain yellow, is there a way I can change it to white with a black outline? Thanks in advance :)
2460
#2460
whitelist.tf
0 Frags +
MR_SLINHow would I fix the MvM portion of a HUD? I'm trying to revamp an old HUD and the MvM part is broken. I'm happy to play MvM with default HUD (i.e. install default MvM HUD into this revamped HUD), I just want to have a working MvM HUD. I'd also be willing to rip the MvM HUD from an existing custom HUD.

Which section of the MvM hud is broken?
Scoreboard.Res needs a section that loads the mvm scoreboard, not touching the MvMScoreboard.res should work, unless you made major changes to where the labels and values with player stats have moved (LocalPlayerStatsPanel)

Leaving out all the other files from your custom folder that are MvM related should make them revert to the default ones valve provides.

Local server and vgui_drawtree + Highlight selected ticked is the easiest way to figure out which hud element is what.

----------------------------------

camperDamage numbers are just plain yellow, is there a way I can change it to white with a black outline? Thanks in advance :)

HudDamageAccount, change NegativeColor to be red in rgba (255 0 0 255) and the fonts to be an outline version defined in your clientscheme.res

[quote=MR_SLIN]How would I fix the MvM portion of a HUD? I'm trying to revamp an old HUD and the MvM part is broken. I'm happy to play MvM with default HUD (i.e. install default MvM HUD into this revamped HUD), I just want to have a working MvM HUD. I'd also be willing to rip the MvM HUD from an existing custom HUD.[/quote]

Which section of the MvM hud is broken?
Scoreboard.Res needs a section that loads the mvm scoreboard, not touching the MvMScoreboard.res should work, unless you made major changes to where the labels and values with player stats have moved (LocalPlayerStatsPanel)

Leaving out all the other files from your custom folder that are MvM related should make them revert to the default ones valve provides.

Local server and vgui_drawtree + [i]Highlight selected[/i] ticked is the easiest way to figure out which hud element is what.

----------------------------------
[quote=camper]Damage numbers are just plain yellow, is there a way I can change it to white with a black outline? Thanks in advance :)[/quote]
HudDamageAccount, change NegativeColor to be red in rgba (255 0 0 255) and the fonts to be an outline version defined in your clientscheme.res
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