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HUD editing: short questions, quick answers
posted in Customization
1981
#1981
0 Frags +
MR_SLINI want to quickly and easily add name plates to my STV spectator HUD. I also want to easily disable them. Is there a convar for that? How would I add name plates?

If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks!
flameyou can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle

ok i just tried it, in spectator tournament go down to playerpanels_kv or whatever and do

"team1_player_base_y_minmode" "1000"
"team2_player_base_y_minmode" "1000"

This will make it so when you toggle minmode all of the name plates are off the screen.

[quote=MR_SLIN]I want to quickly and easily add name plates to my STV spectator HUD. I also want to easily disable them. Is there a convar for that? How would I add name plates?

If there's no convar I can just create two versions of my HUD and load one when I'm casting. Thanks![/quote]
[quote=flame]you can do visible_minmode on everything and then turn on and off minmode but there will be a like 200-300ms stutter every time you toggle[/quote]

ok i just tried it, in spectator tournament go down to playerpanels_kv or whatever and do

"team1_player_base_y_minmode" "1000"
"team2_player_base_y_minmode" "1000"

This will make it so when you toggle minmode all of the name plates are off the screen.
1982
#1982
0 Frags +

awesome! what is the code that i need to add the names in the first place?

awesome! what is the code that i need to add the names in the first place?
1983
#1983
1 Frags +

https://github.com/mattr0d/flamehud/tree/master/extras/SpectatorMinModeToggle

place them in resource/ui, do whatever youre gonna do with them, it should work with just those 2 files

https://github.com/mattr0d/flamehud/tree/master/extras/SpectatorMinModeToggle

place them in resource/ui, do whatever youre gonna do with them, it should work with just those 2 files
1984
#1984
0 Frags +

cheers!

cheers!
1985
#1985
0 Frags +

http://i.imgur.com/Vw92Cfz.png

How do I change the color of these things?

[img]http://i.imgur.com/Vw92Cfz.png[/img]

How do I change the color of these things?
1986
#1986
2 Frags +
Yoshihttp://i.imgur.com/Vw92Cfz.png

How do I change the color of these things?

clientscheme > Econ.Button.Preset colors

[quote=Yoshi][img]http://i.imgur.com/Vw92Cfz.png[/img]

How do I change the color of these things?[/quote]

clientscheme > Econ.Button.Preset colors
1987
#1987
0 Frags +

Thank you!

Thank you!
1988
#1988
0 Frags +

How could I go and permanently add a K:D Ratio onto the hud?

How could I go and permanently add a K:D Ratio onto the hud?
1989
#1989
1 Frags +

What res file is the "autobalancing the teams" panel at round end

http://images.akamai.steamusercontent.com/ugc/387665671583423222/09EAE2F0DED91FFF2A8393DD5A2DE15E57A5AAD1/

I've seen something similar to this asked here but this thread is not very searchable.

What res file is the "autobalancing the teams" panel at round end
[img]http://images.akamai.steamusercontent.com/ugc/387665671583423222/09EAE2F0DED91FFF2A8393DD5A2DE15E57A5AAD1/[/img]

I've seen something similar to this asked here but this thread is not very searchable.
1990
#1990
0 Frags +
FireStarwWhat res file is the "autobalancing the teams" panel at round end
http://images.akamai.steamusercontent.com/ugc/387665671583423222/09EAE2F0DED91FFF2A8393DD5A2DE15E57A5AAD1/

I've seen something similar to this asked here but this thread is not very searchable.

This looks like what you're looking for, but I can't guarantee it
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudteamswitch.res

[quote=FireStarw]What res file is the "autobalancing the teams" panel at round end
[img]http://images.akamai.steamusercontent.com/ugc/387665671583423222/09EAE2F0DED91FFF2A8393DD5A2DE15E57A5AAD1/[/img]

I've seen something similar to this asked here but this thread is not very searchable.[/quote]

This looks like what you're looking for, but I can't guarantee it
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudteamswitch.res
1991
#1991
0 Frags +

hmm, that file controls the autobalance panel when you die but not at round end or when it is voted for. Why valve would make them two seperate panels I don't know.

Edit: figured it out, its Hudalert.res , searching manas tf2 basegud repo is useful

hmm, that file controls the autobalance panel when you die but not at round end or when it is voted for. Why valve would make them two seperate panels I don't know.

Edit: figured it out, its Hudalert.res , searching manas tf2 basegud repo is useful
1992
#1992
0 Frags +

How do I make the teammates hp not be cut off. I don't want the text to be smaller, just for it to not be cut off. Been like this since they added the new targetid system if that helps (I use the new targetid thing)

http://puu.sh/kFGxL/082c5d31e3.png

How do I make the teammates hp not be cut off. I don't want the text to be smaller, just for it to not be cut off. Been like this since they added the new targetid system if that helps (I use the new targetid thing)

[img]http://puu.sh/kFGxL/082c5d31e3.png[/img]
1993
#1993
0 Frags +

Is there a simpler method to editing the main menu and loadout screens than editing the .res, closing the game, and reopening just to see the changes? hud_reloadscheme has never worked for me, and my old method of doing _restart in console seems to crash the game now.

Is there a simpler method to editing the main menu and loadout screens than editing the .res, closing the game, and reopening just to see the changes? hud_reloadscheme has never worked for me, and my old method of doing _restart in console seems to crash the game now.
1994
#1994
1 Frags +
StaticVoidIs there a simpler method to editing the main menu and loadout screens than editing the .res, closing the game, and reopening just to see the changes? hud_reloadscheme has never worked for me, and my old method of doing _restart in console seems to crash the game now.

Unfortunately for loadout screens, no. With the quickplay/mvm menu however, you can just exit out and re-enter the menu for the changes to take place.

[quote=StaticVoid]Is there a simpler method to editing the main menu and loadout screens than editing the .res, closing the game, and reopening just to see the changes? hud_reloadscheme has never worked for me, and my old method of doing _restart in console seems to crash the game now.[/quote]
Unfortunately for loadout screens, no. With the quickplay/mvm menu however, you can just exit out and re-enter the menu for the changes to take place.
1995
#1995
3 Frags +
StaticVoidIs there a simpler method to editing the main menu and loadout screens than editing the .res, closing the game, and reopening just to see the changes? hud_reloadscheme has never worked for me, and my old method of doing _restart in console seems to crash the game now.

Try toggling mat_antialias.

[quote=StaticVoid]Is there a simpler method to editing the main menu and loadout screens than editing the .res, closing the game, and reopening just to see the changes? hud_reloadscheme has never worked for me, and my old method of doing _restart in console seems to crash the game now.[/quote]
Try toggling mat_antialias.
1996
#1996
-4 Frags +

anyone know any good backgrounds for huds? thanks

anyone know any good backgrounds for huds? thanks
1997
#1997
0 Frags +
deetrHow do I make the teammates hp not be cut off. I don't want the text to be smaller, just for it to not be cut off. Been like this since they added the new targetid system if that helps (I use the new targetid thing)

healthiconpanel.res, increase the wide value for HealthIcon.

[quote=deetr]How do I make the teammates hp not be cut off. I don't want the text to be smaller, just for it to not be cut off. Been like this since they added the new targetid system if that helps (I use the new targetid thing)[/quote]

healthiconpanel.res, increase the wide value for HealthIcon.
1998
#1998
1 Frags +
RawrsorWith the quickplay/mvm menu however, you can just exit out and re-enter the menu for the changes to take place.

thanks for the tip

AElaiTry toggling mat_antialias.

Wow, I never thought of using that method. It works, and it's much quicker than relaunching the game. Thank you.

[quote=Rawrsor]With the quickplay/mvm menu however, you can just exit out and re-enter the menu for the changes to take place.[/quote]
thanks for the tip
[quote=AElai]Try toggling mat_antialias.[/quote]
Wow, I never thought of using that method. It works, and it's much quicker than relaunching the game. Thank you.
1999
#1999
0 Frags +

http://i.imgur.com/Yhuc07u.jpg

How can i fix the "change" button?

I've been trying to make it work i can't,i mean,this doesn't really bother me but i'm thinking in releasing this as a full hud and i want the hud to be perfect.

[img]http://i.imgur.com/Yhuc07u.jpg[/img]

How can i fix the "change" button?

I've been trying to make it work i can't,i mean,this doesn't really bother me but i'm thinking in releasing this as a full hud and i want the hud to be perfect.
2000
#2000
1 Frags +
Smesihttp://i.imgur.com/Yhuc07u.jpg

How can i fix the "change" button?

I've been trying to make it work i can't,i mean,this doesn't really bother me but i'm thinking in releasing this as a full hud and i want the hud to be perfect.

Have you tried making it taller and moving it down with the ypos?

e: 2000th post get B)

[quote=Smesi][img]http://i.imgur.com/Yhuc07u.jpg[/img]

How can i fix the "change" button?

I've been trying to make it work i can't,i mean,this doesn't really bother me but i'm thinking in releasing this as a full hud and i want the hud to be perfect.[/quote]

Have you tried making it taller and moving it down with the ypos?

e: 2000th post get B)
2001
#2001
0 Frags +
JermHave you tried making it taller and moving it down with the ypos?

e: 2000th post get B)

I tried making it taller,it didn't worked.

But i haven't tried moving it down.

[quote=Jerm]
Have you tried making it taller and moving it down with the ypos?

e: 2000th post get B)[/quote]
I tried making it taller,it didn't worked.

But i haven't tried moving it down.
2002
#2002
0 Frags +

So I tried changing my main menu hud background and somewhere along the line I messed things up. While the game is loading, the background appears. But once the menu is loaded up it's just a black screen.

As you can see here: http://imgur.com/a/d8rGX

Any help is appreciated.

So I tried changing my main menu hud background and somewhere along the line I messed things up. While the game is loading, the background appears. But once the menu is loaded up it's just a black screen.

As you can see here: http://imgur.com/a/d8rGX

Any help is appreciated.
2003
#2003
0 Frags +

How do I fix the target id name from overlapping with itself?

How do I fix the target id name from overlapping with itself?
2004
#2004
Tip of the Hats
3 Frags +
deszaSo I tried changing my main menu hud background and somewhere along the line I messed things up. While the game is loading, the background appears. But once the menu is loaded up it's just a black screen.

As you can see here: http://imgur.com/a/d8rGX

Any help is appreciated.

Check your background if_ entries in resource\ui\mainmenuoverride.res maybe?
https://github.com/WhiskerBiscuit/budhud/blob/master/budhud/resource/ui/mainmenuoverride.res#L164
It could be changing the menu BG because it's the invasion update; for mine for instance I just have every event defaulting to the same background (except for invasion). That may or may not be the issue.

[quote=desza]So I tried changing my main menu hud background and somewhere along the line I messed things up. While the game is loading, the background appears. But once the menu is loaded up it's just a black screen.

As you can see here: http://imgur.com/a/d8rGX

Any help is appreciated.[/quote]
Check your background if_ entries in resource\ui\mainmenuoverride.res maybe?
https://github.com/WhiskerBiscuit/budhud/blob/master/budhud/resource/ui/mainmenuoverride.res#L164
It could be changing the menu BG because it's the invasion update; for mine for instance I just have every event defaulting to the same background (except for invasion). That may or may not be the issue.
2005
#2005
0 Frags +

So all I did was edit the if_ entries and it broke everything. Changing the if_entries doesn't solve the problem. Thanks for the help though. Any other ideas how to fix the black background?

Before:

	"Background"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"Background"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"0"
		"wide"			"0"	//f0
		"tall"			"0"	//480
		"visible"		"0"
		"enabled"		"0"
		"image"			""
		"scaleImage"	"1"

		if_halloween_0
		{
			"image"		"../console/title_team_halloween2011"
		}
		if_halloween_1
		{
			"image"		"../console/title_team_halloween2012"
		}
		if_fullmoon
		{
			"image"		"../console/title_fullmoon"
		}
		if_christmas
		{
			"image"		"../console/background_xmas2011"
		}
	}

After:

	"Background"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"Background"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"0"
		"wide"			"0"	//f0
		"tall"			"0"	//480
		"visible"		"0"
		"enabled"		"0"
		"image"			""
		"scaleImage"	"1"

		if_halloween_0
		{
			"image"		"../console/background_upward"
		}
		if_halloween_1
		{
			"image"		"../console/background_upward"
		}
		if_fullmoon
		{
			"image"		"../console/background_upward"
		}
		if_christmas
		{
			"image"		"../console/background_upward"
		}
		if_eotl_launch
		{
			"image"		"../console/background_upward"
		}
		if_community_update
		{
			"image"		"../console/background_upward"
		}
	}

EDIT: So I found out adding "if_eotl_launch" and "if_community_update" breaks my hud (probably because I haven't given it a proper update in that long), but ever after removing those I'm back at square one (unbroken hud, but black background).

[s]So all I did was edit the if_ entries and it broke everything.[/s] Changing the if_entries doesn't solve the problem. Thanks for the help though. Any other ideas how to fix the black background?

Before:
[code] "Background"
{
"ControlName" "ImagePanel"
"fieldName" "Background"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "0" //f0
"tall" "0" //480
"visible" "0"
"enabled" "0"
"image" ""
"scaleImage" "1"

if_halloween_0
{
"image" "../console/title_team_halloween2011"
}
if_halloween_1
{
"image" "../console/title_team_halloween2012"
}
if_fullmoon
{
"image" "../console/title_fullmoon"
}
if_christmas
{
"image" "../console/background_xmas2011"
}
}[/code]

After:
[code] "Background"
{
"ControlName" "ImagePanel"
"fieldName" "Background"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "0" //f0
"tall" "0" //480
"visible" "0"
"enabled" "0"
"image" ""
"scaleImage" "1"

if_halloween_0
{
"image" "../console/background_upward"
}
if_halloween_1
{
"image" "../console/background_upward"
}
if_fullmoon
{
"image" "../console/background_upward"
}
if_christmas
{
"image" "../console/background_upward"
}
if_eotl_launch
{
"image" "../console/background_upward"
}
if_community_update
{
"image" "../console/background_upward"
}
}[/code]

EDIT: So I found out adding "if_eotl_launch" and "if_community_update" breaks my hud (probably because I haven't given it a proper update in that long), but ever after removing those I'm back at square one (unbroken hud, but black background).
2006
#2006
huds.tf
0 Frags +

Remove all the if_ things if you want your background to be used constantly.

Also, make sure there isn't a custom black image panel sitting around in your file. That might be causing it.

Remove all the if_ things if you want your background to be used constantly.

Also, make sure there isn't a custom black image panel sitting around in your file. That might be causing it.
2007
#2007
0 Frags +

Is it possible to remove the box on the main menu that has all the Gun Mettle stuff in it like the links to the comic and patch notes? Or is that hard-coded into TF2?

Is it possible to remove the box on the main menu that has all the Gun Mettle stuff in it like the links to the comic and patch notes? Or is that hard-coded into TF2?
2008
#2008
2 Frags +
ViperIs it possible to remove the box on the main menu that has all the Gun Mettle stuff in it like the links to the comic and patch notes? Or is that hard-coded into TF2?

You can. Go into your resource/ui/ folder and open mainmenuoverride.res then find EventPromo. Change the xpos and ypos to like 9999 and it should go away.

[quote=Viper]Is it possible to remove the box on the main menu that has all the Gun Mettle stuff in it like the links to the comic and patch notes? Or is that hard-coded into TF2?[/quote]
You can. Go into your resource/ui/ folder and open mainmenuoverride.res then find EventPromo. Change the xpos and ypos to like 9999 and it should go away.
2009
#2009
0 Frags +

I saw the capture timer be like a big popup in a stream or something. How do I make that happen?

I saw the capture timer be like a big popup in a stream or something. How do I make that happen?
2010
#2010
0 Frags +

can anyone tell me what files control the mvm money display? mvminworldcurreny.res and hudcurrencyaccount.res seem to be contained within another panel that i cant seem to find in the files, and theres is little to no mvm hud documentation out there(why isnt there a wiki? doodles hud guide would be a perfect start)

can anyone tell me what files control the mvm money display? mvminworldcurreny.res and hudcurrencyaccount.res seem to be contained within another panel that i cant seem to find in the files, and theres is little to no mvm hud documentation out there(why isnt there a wiki? doodles hud guide would be a perfect start)
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