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HUD editing: short questions, quick answers
posted in Customization
1711
#1711
0 Frags +
RTSx1How to I remove button backgrounds in the Main Menu? Can't seem to find them anywhere in MainMenuOverride.res

Not edited a main menu in a while but I'm 99% sure it's just "paintbackground" "0"

[quote=RTSx1]How to I remove button backgrounds in the Main Menu? Can't seem to find them anywhere in MainMenuOverride.res[/quote]

Not edited a main menu in a while but I'm 99% sure it's just "paintbackground" "0"
1712
#1712
0 Frags +

http://i.imgur.com/j95i3vU.jpg

Still haven't seen anything on how to fix this

[img]http://i.imgur.com/j95i3vU.jpg[/img]
Still haven't seen anything on how to fix this
1713
#1713
0 Frags +

Been trying to fix an out-dated m0rehud and edit it for my preference, I fucked up and broke the spectator inspecting, it looks like this:

http://i.imgur.com/nYq9cEF.jpg

(Dark shadow right side)

I hope this isn't too obvious, I looked on http://doodlesstuff.com/?m=tutorials and couldn't find what I needed.

Been trying to fix an out-dated m0rehud and edit it for my preference, I fucked up and broke the spectator inspecting, it looks like this:
[img]http://i.imgur.com/nYq9cEF.jpg[/img]
(Dark shadow right side)

I hope this isn't too obvious, I looked on http://doodlesstuff.com/?m=tutorials and couldn't find what I needed.
1714
#1714
0 Frags +

how can I remove this from the main menu?

http://i.imgur.com/PLQhu4t.jpg

how can I remove this from the main menu?

[img]http://i.imgur.com/PLQhu4t.jpg[/img]
1715
#1715
0 Frags +
Widespread_Panichow can I remove this from the main menu?

http://i.imgur.com/PLQhu4t.jpg

In resource/ui/mainmenuoverride.res, find "eventpromo" and change the xpos to something big like 99999

[quote=Widespread_Panic]how can I remove this from the main menu?

[img]http://i.imgur.com/PLQhu4t.jpg[/img][/quote]
In resource/ui/mainmenuoverride.res, find "eventpromo" and change the xpos to something big like 99999
1716
#1716
0 Frags +

how would you take a taunt menu from one hud and copy it over to another one

how would you take a taunt menu from one hud and copy it over to another one
1717
#1717
0 Frags +
markethow would you take a taunt menu from one hud and copy it over to another one

Copy and paste resource/ui/HudMenuTauntSelection.res

If it uses a non-stock font for the numbers, you'll have to move them + make clientscheme font entries.

[quote=market]how would you take a taunt menu from one hud and copy it over to another one[/quote]

Copy and paste resource/ui/HudMenuTauntSelection.res

If it uses a non-stock font for the numbers, you'll have to move them + make clientscheme font entries.
1718
#1718
1 Frags +
Sailshttp://i.imgur.com/j95i3vU.jpg
Still haven't seen anything on how to fix this

I think you need to add the mouseoveritempanel added in this commit:

https://github.com/fblue/broeselhud_blue/commit/b985d81884181f0360ac8d958d278bc0f0f99a93

You should be able to use it on any main menu as I used the old yA HUD main menu with broeselhud and everything works fine for me:

http://puu.sh/jzLrv/c40e8ddea8.jpg

[quote=Sails][img]http://i.imgur.com/j95i3vU.jpg[/img]
Still haven't seen anything on how to fix this[/quote]

I think you need to add the mouseoveritempanel added in this commit:

https://github.com/fblue/broeselhud_blue/commit/b985d81884181f0360ac8d958d278bc0f0f99a93

You should be able to use it on any main menu as I used the old yA HUD main menu with broeselhud and everything works fine for me:

[img]http://puu.sh/jzLrv/c40e8ddea8.jpg[/img]
1719
#1719
0 Frags +

So I am having trouble with an old version of KNHud

http://images.akamai.steamusercontent.com/ugc/1460643277953841330/FE3607F794013B6D30332D28B8841957C5CF3057/

I am trying to edit the position of the number shadows for the ammo/health but doing so only changes them in the regular version of the hud, and not the minimal version.

I tried creating a "wide_minmode" and "tall_minmode" reference in the .res files but that didn't work, and editing the x and y values moves the shadows too far.

Any ideas?

So I am having trouble with an old version of KNHud

http://images.akamai.steamusercontent.com/ugc/1460643277953841330/FE3607F794013B6D30332D28B8841957C5CF3057/

I am trying to edit the position of the number shadows for the ammo/health but doing so only changes them in the regular version of the hud, and not the minimal version.

I tried creating a "wide_minmode" and "tall_minmode" reference in the .res files but that didn't work, and editing the x and y values moves the shadows too far.

Any ideas?
1720
#1720
0 Frags +
AzazelSo I am having trouble with an old version of KNHud

http://images.akamai.steamusercontent.com/ugc/1460643277953841330/FE3607F794013B6D30332D28B8841957C5CF3057/

I am trying to edit the position of the number shadows for the ammo/health but doing so only changes them in the regular version of the hud, and not the minimal version.

I tried creating a "wide_minmode" and "tall_minmode" reference in the .res files but that didn't work, and editing the x and y values moves the shadows too far.

Any ideas?

xpos_minmode and ypos_minmode are for changing the position in minmode.

EDIT: Oops, didn't read your full post. Where are you trying to move the shadows to?

[quote=Azazel]So I am having trouble with an old version of KNHud

http://images.akamai.steamusercontent.com/ugc/1460643277953841330/FE3607F794013B6D30332D28B8841957C5CF3057/

I am trying to edit the position of the number shadows for the ammo/health but doing so only changes them in the regular version of the hud, and not the minimal version.

I tried creating a "wide_minmode" and "tall_minmode" reference in the .res files but that didn't work, and editing the x and y values moves the shadows too far.

Any ideas?[/quote]


xpos_minmode and ypos_minmode are for changing the position in minmode.

EDIT: Oops, didn't read your full post. Where are you trying to move the shadows to?
1721
#1721
0 Frags +
Dan_xpos_minmode and ypos_minmode are for changing the position in minmode.

EDIT: Oops, didn't read your full post. Where are you trying to move the shadows to?

I am trying to move the health shadow just a bit to the right so it matches the ammo shadow.

[quote=Dan_]
xpos_minmode and ypos_minmode are for changing the position in minmode.

EDIT: Oops, didn't read your full post. Where are you trying to move the shadows to?
[/quote]

I am trying to move the health shadow just a bit to the right so it matches the ammo shadow.
1722
#1722
0 Frags +
AzazelDan_xpos_minmode and ypos_minmode are for changing the position in minmode.

EDIT: Oops, didn't read your full post. Where are you trying to move the shadows to?

I am trying to move the health shadow just a bit to the right so it matches the ammo shadow.

Sure the text alignment is the same for both?

[quote=Azazel][quote=Dan_]
xpos_minmode and ypos_minmode are for changing the position in minmode.

EDIT: Oops, didn't read your full post. Where are you trying to move the shadows to?
[/quote]

I am trying to move the health shadow just a bit to the right so it matches the ammo shadow.[/quote]

Sure the text alignment is the same for both?
1723
#1723
0 Frags +

I've recently installed a flatHUD, but decided to change some colours (ammo numbers to be exact). But whenever I run low on ammo and then refill it, the colours change back to HUD's original ones. Here are the screenshots.

Also wanted to know if how can I change Medic's Uber meter to two-color flashing instead of rainbow flashing.

I've recently installed a flatHUD, but decided to change some colours (ammo numbers to be exact). But whenever I run low on ammo and then refill it, the colours change back to HUD's original ones. [url=http://imgur.com/a/dVp7K]Here[/url] are the screenshots.

Also wanted to know if how can I change Medic's Uber meter to two-color flashing instead of rainbow flashing.
1724
#1724
1 Frags +
rage1I've recently installed a flatHUD, but decided to change some colours (ammo numbers to be exact). But whenever I run low on ammo and then refill it, the colours change back to HUD's original ones. Here are the screenshots.

Also wanted to know if how can I change Medic's Uber meter to two-color flashing instead of rainbow flashing.

1) Not sure, sorry

2) scripts/hudanimations_tf.txt - it's a text file for whatever reason so it'll likely default to notepad unless you changed it, so just remember to open it in Notepad++ or something similar to keep formatting and such.

Comment out the rainbow charge section by putting // at the beginning of each line. The easiest way for you to do 2 colors would be to copy and paste the Orange Pulse section, uncomment it, and change "Flashing Uber Color" to any 2 colors you want. You can use either defined colors in clientscheme.res or any colors with the RGBA color scheme.

[quote=rage1]I've recently installed a flatHUD, but decided to change some colours (ammo numbers to be exact). But whenever I run low on ammo and then refill it, the colours change back to HUD's original ones. [url=http://imgur.com/a/dVp7K]Here[/url] are the screenshots.

Also wanted to know if how can I change Medic's Uber meter to two-color flashing instead of rainbow flashing.[/quote]

1) Not sure, sorry

2) scripts/hudanimations_tf.txt - it's a text file for whatever reason so it'll likely default to notepad unless you changed it, so just remember to open it in Notepad++ or something similar to keep formatting and such.

Comment out the rainbow charge section by putting // at the beginning of each line. The easiest way for you to do 2 colors would be to copy and paste the Orange Pulse section, uncomment it, and change "Flashing Uber Color" to any 2 colors you want. You can use either defined colors in clientscheme.res or any colors with the RGBA color scheme.
1725
#1725
0 Frags +

Basically need help finding where to edit these elements in the backpack/loadout area.

Show Content
Show Content
Show Content
Basically need help finding where to edit these elements in the backpack/loadout area.

[spoiler][img]http://i.imgur.com/8zQxT8l.jpg[/img][/spoiler]

[spoiler][img]http://i.imgur.com/x4Tgpzf.jpg[/img][/spoiler]

[spoiler][img]http://i.imgur.com/LFqD9S9.jpg[/img][/spoiler]
1726
#1726
1 Frags +
z4Basically need help

To remove borders from items, open clientscheme.res and find

// Standard ------------------------------------------------------------------------------------------------
		BackpackItemBorder
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"

			"image"					"backpack_rect"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"11"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"11"	
		}
		BackpackItemMouseOverBorder
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"

			"image"					"backpack_rect_mouseover"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"11"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"11"	
		}
		BackpackItemSelectedBorder
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"

			"image"					"backpack_rect_selected"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"11"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"11"	
		}
		BackpackItemGreyedOutBorder
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"
			"color"					"Black"

			"image"					"backpack_rect_color"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"11"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"11"	
		}
		BackpackItemGreyedOutSelectedBorder
		{
			"bordertype"			"scalable_image"
			"backgroundtype"		"2"
			"color"					"Black"

			"image"					"backpack_rect_selected"
			"src_corner_height"		"24"				// pixels inside the image
			"src_corner_width"		"24"
			"draw_corner_width"		"11"				// screen size of the corners ( and sides ), proportional
			"draw_corner_height" 	"11"	
		}

and change draw_corner_width and height to 0. Then repeat this for every quality.

[quote=z4]Basically need help[/quote] To remove borders from items, open clientscheme.res and find [code]// Standard ------------------------------------------------------------------------------------------------
BackpackItemBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "backpack_rect"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}
BackpackItemMouseOverBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "backpack_rect_mouseover"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}
BackpackItemSelectedBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"

"image" "backpack_rect_selected"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}
BackpackItemGreyedOutBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "Black"

"image" "backpack_rect_color"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}
BackpackItemGreyedOutSelectedBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"color" "Black"

"image" "backpack_rect_selected"
"src_corner_height" "24" // pixels inside the image
"src_corner_width" "24"
"draw_corner_width" "11" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "11"
}[/code] and change draw_corner_width and height to 0. Then repeat this for every quality.
1727
#1727
1 Frags +

How do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting

How do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting
1728
#1728
0 Frags +
liasHow do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting

cl_hud_playerclass_use_playermodel 0

[quote=lias]How do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting[/quote]
cl_hud_playerclass_use_playermodel 0
1729
#1729
0 Frags +
rage1liasHow do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting
cl_hud_playerclass_use_playermodel 0

It still has a still picture of whatever class I am playing

[quote=rage1][quote=lias]How do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting[/quote]
cl_hud_playerclass_use_playermodel 0[/quote]
It still has a still picture of whatever class I am playing
1730
#1730
0 Frags +
liasrage1liasHow do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting
cl_hud_playerclass_use_playermodel 0
It still has a still picture of whatever class I am playing

hudplayerclass.res, under the entry "PlayerStatusClassImage" change xpos to 9999 or something.

[quote=lias][quote=rage1][quote=lias]How do I remove the character model? (this: http://imgur.com/dQd8bVE)
I'm sure this has been solved somewhere else but I'm lazy and this thing is so distracting[/quote]
cl_hud_playerclass_use_playermodel 0[/quote]
It still has a still picture of whatever class I am playing[/quote]

hudplayerclass.res, under the entry "PlayerStatusClassImage" change xpos to 9999 or something.
1731
#1731
0 Frags +

http://i.imgur.com/2t2rFZf.jpg

"Sort Backpack" font won't change for some reason.

And also the item quality color disappeared, if anyone knows how to get them back. Thanks!

"SortByComboBox"
{
"ControlName" "ComboBox"
"fieldName" "SortByComboBox"
"Font" "ComfortaaRegular14"
"xpos" "c137"
"ypos" "37"
"zpos" "1"
"wide" "150"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "1"
"textHidden" "0"
"editable" "0"
"maxchars" "-1"
"NumericInputOnly" "0"
"unicode" "0"
"border" "NoBorder"

"fgcolor_override" "ZHUD_White"
"bgcolor_override" "0 0 0 0"
"disabledFgColor_override" "ZHUD_White"
"disabledBgColor_override" "0 0 0 0"
"selectionColor_override" "0 0 0 0"
"selectionTextColor_override" "ZHUD_White"
"defaultSelectionBG2Color_override" "0 0 0 0"
}
[img]http://i.imgur.com/2t2rFZf.jpg[/img]

"Sort Backpack" font won't change for some reason.

And also the item quality color disappeared, if anyone knows how to get them back. Thanks!

[quote] "SortByComboBox"
{
"ControlName" "ComboBox"
"fieldName" "SortByComboBox"
"Font" "ComfortaaRegular14"
"xpos" "c137"
"ypos" "37"
"zpos" "1"
"wide" "150"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "1"
"textHidden" "0"
"editable" "0"
"maxchars" "-1"
"NumericInputOnly" "0"
"unicode" "0"
"border" "NoBorder"

"fgcolor_override" "ZHUD_White"
"bgcolor_override" "0 0 0 0"
"disabledFgColor_override" "ZHUD_White"
"disabledBgColor_override" "0 0 0 0"
"selectionColor_override" "0 0 0 0"
"selectionTextColor_override" "ZHUD_White"
"defaultSelectionBG2Color_override" "0 0 0 0"
}
[/quote]
1732
#1732
0 Frags +

How do I remove the health from the readymode, without removing it in spectator tournament?

http://i.imgur.com/g8lHWwW.jpg

How do I remove the health from the readymode, without removing it in spectator tournament?

http://i.imgur.com/g8lHWwW.jpg
1733
#1733
0 Frags +

http://rebelconquer.net/16994/transparent-viewmodels-concept

I've been working on this for a while but somehow my VM I add is always above my ammo and health. Anything I'm doing wrong?

http://steamcommunity.com/sharedfiles/filedetails/?id=250060089

My Hudachievementtracker.res

"Resource/UI/HudAchievementTrackerItem.res"
{

		"Viewmodel"
	{
		"visible"	"1"
		"ControlName"	"CTFImagePanel"
		"fieldName"	"scatter"
		"xpos"	"c-422"
		"ypos"	"c-235"
		"zpos"	"-10"
		"wide"	"900"
		"tall"	"900"
		"enabled"	"1"
		"image"	"replay/thumbnails/scatter"
		"scaleImage"	"1"
	}

		"CrossHairKonr"
	{
		"controlName"	"CExLabel"
		"fieldName"	 	"CrossHairKonr"
		"visible"		"1"
		"enabled"		"1"
		"zpos"			"1"
		"xpos"			"c-16"
		"ypos"			"c-14"
		"wide"			"31"
		"tall"			"32"
		"font"			"CrossHairKonr"
		"labelText"		"A"
		"textAlignment"	"center"	
		"fgcolor"		"255 255 255 255"
	}

    "HudAchievementTrackerItem"
    {
        "ControlName"   "EditablePanel"
        "fieldName"     "HudAchievementTrackerItem"
        "xpos"          "0"
        "ypos"          "0"
        "zpos"          "999"
        "wide"          "f0"
        "tall"          "480"
        "visible"       "0"
        "enabled"       "1" 

        "PaintBackgroundType"   "2"
    }

    "AchievementName"
    {
        "ControlName"   "Label"
        "fieldName"     "AchievementName"
        "labeltext"     ""
        "xpos"          "9999"
        "ypos"          "9999"
        "wide"          "170"
        "tall"          "10"
        "zpos"          "4"
        "textinsetx"    "5"
        "font"          "AchievementTracker_Name"
        "textAlignment"     "north-west"
    }

    "AchievementNameGlow"
    {
        "ControlName"   "Label"
        "fieldName"     "AchievementNameGlow"
        "labeltext"     ""
        "xpos"          "9999"
        "ypos"          "9999"
        "wide"          "170"
        "tall"          "10"
        "zpos"          "4"
        "fgcolor_override"      "235 226 202 255"
        "font"          "AchievementTracker_NameGlow"
        "textinsetx"    "5"
        "textAlignment"     "north-west"
    }

    "AchievementDesc"
    {
        "ControlName"   "Label"
        "fieldName"     "AchievementDesc"
        "labeltext"     ""
        "xpos"          "9999"
        "ypos"          "9999"
        "wide"          "120"
        "tall"          "18"
        "zpos"          "4"
        "textinsetx"    "5"
        "fgcolor_override"      "235 226 202 255"
        "font"          "AchievementTracker_Desc"
        "wrap"          "1"
        "TextAlignment"     "north-west"
    }

    "ProgressBarBG"
    {
        "ControlName"       "ImagePanel"
        "fieldName"     "ProgressBarBG"
        "xpos"      "9999"
        "ypos"      "9999"
        "wide"      "100"
        "tall"      "6"
        "fillcolor"  "250 234 201 51"
        "zpos"          "4"
        "visible"       "1"
        "enabled"       "1"
    }

    "ProgressBar" // current completed
    {
        "ControlName"   "ImagePanel"
        "fieldName"     "ProgressBar"
        "xpos"          "7"
        "ypos"          "19"
        "wide"          "0"
        "tall"          "6"
        "fillcolor"     "251 235 202 255"
        "zpos"          "5"
        "visible"       "1"
        "enabled"       "1"
    }
}
http://rebelconquer.net/16994/transparent-viewmodels-concept

I've been working on this for a while but somehow my VM I add is always above my ammo and health. Anything I'm doing wrong?

http://steamcommunity.com/sharedfiles/filedetails/?id=250060089

My Hudachievementtracker.res

[code]"Resource/UI/HudAchievementTrackerItem.res"
{

"Viewmodel"
{
"visible" "1"
"ControlName" "CTFImagePanel"
"fieldName" "scatter"
"xpos" "c-422"
"ypos" "c-235"
"zpos" "-10"
"wide" "900"
"tall" "900"
"enabled" "1"
"image" "replay/thumbnails/scatter"
"scaleImage" "1"
}

"CrossHairKonr"
{
"controlName" "CExLabel"
"fieldName" "CrossHairKonr"
"visible" "1"
"enabled" "1"
"zpos" "1"
"xpos" "c-16"
"ypos" "c-14"
"wide" "31"
"tall" "32"
"font" "CrossHairKonr"
"labelText" "A"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}

"HudAchievementTrackerItem"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTrackerItem"
"xpos" "0"
"ypos" "0"
"zpos" "999"
"wide" "f0"
"tall" "480"
"visible" "0"
"enabled" "1"

"PaintBackgroundType" "2"
}

"AchievementName"
{
"ControlName" "Label"
"fieldName" "AchievementName"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "170"
"tall" "10"
"zpos" "4"
"textinsetx" "5"
"font" "AchievementTracker_Name"
"textAlignment" "north-west"
}

"AchievementNameGlow"
{
"ControlName" "Label"
"fieldName" "AchievementNameGlow"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "170"
"tall" "10"
"zpos" "4"
"fgcolor_override" "235 226 202 255"
"font" "AchievementTracker_NameGlow"
"textinsetx" "5"
"textAlignment" "north-west"
}

"AchievementDesc"
{
"ControlName" "Label"
"fieldName" "AchievementDesc"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "120"
"tall" "18"
"zpos" "4"
"textinsetx" "5"
"fgcolor_override" "235 226 202 255"
"font" "AchievementTracker_Desc"
"wrap" "1"
"TextAlignment" "north-west"
}

"ProgressBarBG"
{
"ControlName" "ImagePanel"
"fieldName" "ProgressBarBG"
"xpos" "9999"
"ypos" "9999"
"wide" "100"
"tall" "6"
"fillcolor" "250 234 201 51"
"zpos" "4"
"visible" "1"
"enabled" "1"
}

"ProgressBar" // current completed
{
"ControlName" "ImagePanel"
"fieldName" "ProgressBar"
"xpos" "7"
"ypos" "19"
"wide" "0"
"tall" "6"
"fillcolor" "251 235 202 255"
"zpos" "5"
"visible" "1"
"enabled" "1"
}
}[/code]
1734
#1734
-1 Frags +

How do I make health and ammo numbers smaller? The hud I am customizing is yayahud.

How do I make health and ammo numbers smaller? The hud I am customizing is yayahud.
1735
#1735
0 Frags +
maelstromHow do I make health and ammo numbers smaller? The hud I am customizing is yayahud.

Take a look at HudAmmoWeapons.res and HudPlayerHealth.res and see what fonts are being used. Then go to clientscheme.res and search for them and adjust the size to your liking (! this may overwrite other stuff as well however, so creating new font entries may be a better idea.)

Now my question. I used the HudAchievementTracker method to toggle my hud crosshair for specific classes for a while now. I was wondering if it was possible to also toggle the Damage Indicators for specific classes using the same method.

[quote=maelstrom]How do I make health and ammo numbers smaller? The hud I am customizing is yayahud.[/quote]
Take a look at HudAmmoWeapons.res and HudPlayerHealth.res and see what fonts are being used. Then go to clientscheme.res and search for them and adjust the size to your liking (! this may overwrite other stuff as well however, so creating new font entries may be a better idea.)

Now my question. I used the HudAchievementTracker method to toggle my hud crosshair for specific classes for a while now. I was wondering if it was possible to also toggle the Damage Indicators for specific classes using the same method.
1736
#1736
0 Frags +

Not sure if its a hud related thing, anyway, one of the last update added health bars (http://puu.sh/jA7wP/2b6752608a.jpg) over the head people when spectating them, for some reason I can't see them, does anybady know how to add that?

Not sure if its a hud related thing, anyway, one of the last update added health bars (http://puu.sh/jA7wP/2b6752608a.jpg) over the head people when spectating them, for some reason I can't see them, does anybady know how to add that?
1737
#1737
1 Frags +
carnifexNot sure if its a hud related thing, anyway, one of the last update added health bars (http://puu.sh/jA7wP/2b6752608a.jpg) over the head people when spectating them, for some reason I can't see them, does anybady know how to add that?

http://rebelconquer.net/26933/new-hp-bars-not-working

If this is your question, I believe #7 should answer it - you either need to not have a custom HUD or have an updated one. Also, make sure tf_spec_xray is on.

[quote=carnifex]Not sure if its a hud related thing, anyway, one of the last update added health bars (http://puu.sh/jA7wP/2b6752608a.jpg) over the head people when spectating them, for some reason I can't see them, does anybady know how to add that?[/quote]

http://rebelconquer.net/26933/new-hp-bars-not-working

If this is your question, I believe #7 should answer it - you either need to not have a custom HUD or have an updated one. Also, make sure tf_spec_xray is on.
1738
#1738
1 Frags +
STOGEI'd like to incorporate SlinsFire HUDs buff/low health cross animation into my own hud edit of noto, I already tried messing with a few files but I had no luck with it.

You'll be able to see what I'm talking about (hopefully) here http://www.twitch.tv/misterslin

Can anyone help me get it working?

Still not had any luck doing this, can someone help me a little more? The broesel health cross would suffice as well I guess if that's easier in any way.

[quote=STOGE]I'd like to incorporate SlinsFire HUDs buff/low health cross animation into my own hud edit of noto, I already tried messing with a few files but I had no luck with it.

You'll be able to see what I'm talking about (hopefully) here http://www.twitch.tv/misterslin

Can anyone help me get it working?[/quote]

Still not had any luck doing this, can someone help me a little more? The broesel health cross would suffice as well I guess if that's easier in any way.
1739
#1739
2 Frags +
STOGESTOGEI'd like to incorporate SlinsFire HUDs buff/low health cross animation into my own hud edit of noto, I already tried messing with a few files but I had no luck with it.

You'll be able to see what I'm talking about (hopefully) here http://www.twitch.tv/misterslin

Can anyone help me get it working?

Still not had any luck doing this, can someone help me a little more? The broesel health cross would suffice as well I guess if that's easier in any way.

I can help you, accept my friend request.

[quote=STOGE][quote=STOGE]I'd like to incorporate SlinsFire HUDs buff/low health cross animation into my own hud edit of noto, I already tried messing with a few files but I had no luck with it.

You'll be able to see what I'm talking about (hopefully) here http://www.twitch.tv/misterslin

Can anyone help me get it working?[/quote]

Still not had any luck doing this, can someone help me a little more? The broesel health cross would suffice as well I guess if that's easier in any way.[/quote] I can help you, accept my friend request.
1740
#1740
0 Frags +

how can I add a small black outline to my health and ammo numbers?

do I affect the shadows?

how can I add a small black outline to my health and ammo numbers?

do I affect the shadows?
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