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HUD editing: short questions, quick answers
posted in Customization
1231
#1231
-1 Frags +

How do I add a background to kill names?
http://i.imgur.com/mApKaec.jpg
As you can see in the top right there is no background when someone kills someone else unless i killed them/assisted
is there any way to add a grey background to those names??

EDIT GOT IT

How do I add a background to kill names?
http://i.imgur.com/mApKaec.jpg
As you can see in the top right there is no background when someone kills someone else unless i killed them/assisted
is there any way to add a grey background to those names??

EDIT GOT IT
1232
#1232
-1 Frags +
FranklinNinjaWas wondering, does anyone know if its possible to maybe edit a hud to remove the Critical Hit! Text when u headshot/kritz them?
[quote=FranklinNinja]Was wondering, does anyone know if its possible to maybe edit a hud to remove the Critical Hit! Text when u headshot/kritz them?[/quote]
1233
#1233
-1 Frags +

I'm wondering if it is possible to edit lawena's "killfeed only" hud in order to show healing text or damage text
If so how would I go about doing it?

I'm wondering if it is possible to edit lawena's "killfeed only" hud in order to show healing text or damage text
If so how would I go about doing it?
1234
#1234
-1 Frags +
RikachuFranklinNinjaWas wondering, does anyone know if its possible to maybe edit a hud to remove the Critical Hit! Text when u headshot/kritz them?

afaik it's not a HUD thing, but a Texture/Sprite thing.

[quote=Rikachu][quote=FranklinNinja]Was wondering, does anyone know if its possible to maybe edit a hud to remove the Critical Hit! Text when u headshot/kritz them?[/quote][/quote]

afaik it's not a HUD thing, but a Texture/Sprite thing.
1235
#1235
0 Frags +

How do I remove these MvM robots from the mainmenu of grape's m0re hud? (http://imgur.com/inhMpnH)
+
How do I edit the color the text when selected? I don't like the pink. (http://imgur.com/1NSjG90)

Thanks :D

How do I remove these MvM robots from the mainmenu of grape's m0re hud? (http://imgur.com/inhMpnH)
+
How do I edit the color the text when selected? I don't like the pink. (http://imgur.com/1NSjG90)

Thanks :D
1236
#1236
-1 Frags +

http://www.megafileupload.com/1TZb/5MD.zip

i have a crosshair in my game that I literally cannot find in my hud. it's not the game crosshair. i want to change its color but ive been trying to locate it for days. if anyone can find it i will love you forever

http://www.megafileupload.com/1TZb/5MD.zip

i have a crosshair in my game that I literally cannot find in my hud. it's not the game crosshair. i want to change its color but ive been trying to locate it for days. if anyone can find it i will love you forever
1237
#1237
-1 Frags +

Little question, whenever I go to heal someone, the health in my TargetID disappears and then doesn't come back until I do hud_reloadscheme

http://puu.sh/hIV3s/e8acf86539.jpg
http://puu.sh/hIV4f/884a762e08.jpg

Little question, whenever I go to heal someone, the health in my TargetID disappears and then doesn't come back until I do hud_reloadscheme

http://puu.sh/hIV3s/e8acf86539.jpg
http://puu.sh/hIV4f/884a762e08.jpg
1238
#1238
huds.tf
0 Frags +
RawrsorLittle question, whenever I go to heal someone, the health in my TargetID disappears and then doesn't come back until I do hud_reloadscheme

http://puu.sh/hIV3s/e8acf86539.jpg
http://puu.sh/hIV4f/884a762e08.jpg

You've fucked up a hud animation somewhere.

[quote=Rawrsor]Little question, whenever I go to heal someone, the health in my TargetID disappears and then doesn't come back until I do hud_reloadscheme

http://puu.sh/hIV3s/e8acf86539.jpg
http://puu.sh/hIV4f/884a762e08.jpg[/quote]
You've fucked up a hud animation somewhere.
1239
#1239
-1 Frags +

Is it possible to have a second seperate image for an image button for when it's armed?

Is it possible to have a second seperate image for an image button for when it's armed?
1240
#1240
0 Frags +

How would I go about moving the buttons, and how could I make the font of the buttons bigger?

http://i.imgur.com/J7A5lEW.jpg?1

How would I go about moving the buttons, and how could I make the font of the buttons bigger?

[img]http://i.imgur.com/J7A5lEW.jpg?1[/img]
1241
#1241
-1 Frags +

Is possible to change the size of the chat font?
I play on Linux on is too small and hurts my eyes

http://images.akamai.steamusercontent.com/ugc/3245156510439761151/41958A5EE8EACEBE0C2623D8CF931F5EABA74142/

http://images.akamai.steamusercontent.com/ugc/3281175165270730465/93ABD7870C16FB0760F24662FA957DBFD183A0D1/1

Is possible to change the size of the chat font?
I play on Linux on is too small and hurts my eyes

[img]http://images.akamai.steamusercontent.com/ugc/3245156510439761151/41958A5EE8EACEBE0C2623D8CF931F5EABA74142/[/img]

[img]http://images.akamai.steamusercontent.com/ugc/3281175165270730465/93ABD7870C16FB0760F24662FA957DBFD183A0D1/1[/img]
1242
#1242
-1 Frags +
fyrHow would I go about moving the buttons, and how could I make the font of the buttons bigger?

http://i.imgur.com/J7A5lEW.jpg?1

The button positions and font are found in resource/ui/mainmenuoverride.res, just mess around with the xpos and ypos till you find something you like. As with the fonts, it differs for each hud. Some will have something like "Hud48" the number being the font size. If it has that, change the number (not all numbers will work).

[quote=fyr]How would I go about moving the buttons, and how could I make the font of the buttons bigger?

[img]http://i.imgur.com/J7A5lEW.jpg?1[/img][/quote]

The button positions and font are found in resource/ui/mainmenuoverride.res, just mess around with the xpos and ypos till you find something you like. As with the fonts, it differs for each hud. Some will have something like "Hud48" the number being the font size. If it has that, change the number (not all numbers will work).
1243
#1243
-1 Frags +

What file is this because i need to fix it lol
http://i.imgur.com/N1d22ST.png

What file is this because i need to fix it lol
http://i.imgur.com/N1d22ST.png
1244
#1244
-1 Frags +

Is it possible to rotate hud elements?

Is it possible to rotate hud elements?
1245
#1245
-1 Frags +

There's no rotate property or anything but swapping the xpos and ypos and/or swapping the wide and tall values for an element might give you the same effect.

There's no rotate property or anything but swapping the xpos and ypos and/or swapping the wide and tall values for an element might give you the same effect.
1246
#1246
-1 Frags +

Is there a way to switch between scoreboards without toggling minmode?

Is there a way to switch between scoreboards without toggling minmode?
1247
#1247
-2 Frags +
TyepWhat file is this because i need to fix it lol
http://i.imgur.com/N1d22ST.png

should be in HudPlayerHealth

[quote=Tyep]What file is this because i need to fix it lol
http://i.imgur.com/N1d22ST.png[/quote]

should be in HudPlayerHealth
1248
#1248
-1 Frags +

http://www.twitch.tv/harbleu/c/944077 I want to have similar "health cluster icons" I looked into hudmediccharge.res and played around with the values for "HealthClusterIcon" but it didnt do much. Maybe this isnt even hud related idunno..

http://www.twitch.tv/harbleu/c/944077 I want to have similar "health cluster icons" I looked into hudmediccharge.res and played around with the values for "HealthClusterIcon" but it didnt do much. Maybe this isnt even hud related idunno..
1249
#1249
-1 Frags +
Chopphttp://www.twitch.tv/harbleu/c/944077 I want to have similar "health cluster icons" I looked into hudmediccharge.res and played around with the values for "HealthClusterIcon" but it didnt do much. Maybe this isnt even hud related idunno..

I think its the medigun fov set to 0 then custom particles

[quote=Chopp]http://www.twitch.tv/harbleu/c/944077 I want to have similar "health cluster icons" I looked into hudmediccharge.res and played around with the values for "HealthClusterIcon" but it didnt do much. Maybe this isnt even hud related idunno..[/quote]

I think its the medigun fov set to 0 then custom particles
1250
#1250
-1 Frags +
ZootSuitRioterChopphttp://www.twitch.tv/harbleu/c/944077 I want to have similar "health cluster icons" I looked into hudmediccharge.res and played around with the values for "HealthClusterIcon" but it didnt do much. Maybe this isnt even hud related idunno..
I think its the medigun fov set to 0 then custom particles

it was 2011 when viewmodel_fov 0 gave the ghost medibeam
rip ghost beam

[quote=ZootSuitRioter][quote=Chopp]http://www.twitch.tv/harbleu/c/944077 I want to have similar "health cluster icons" I looked into hudmediccharge.res and played around with the values for "HealthClusterIcon" but it didnt do much. Maybe this isnt even hud related idunno..[/quote]

I think its the medigun fov set to 0 then custom particles[/quote]
it was 2011 when viewmodel_fov 0 gave the ghost medibeam
rip ghost beam
1251
#1251
0 Frags +
TyepWhat file is this because i need to fix it lol
http://i.imgur.com/N1d22ST.png

spectatorguihealth

[quote=Tyep]What file is this because i need to fix it lol
http://i.imgur.com/N1d22ST.png[/quote]
spectatorguihealth
1252
#1252
-2 Frags +
sevennnZootSuitRioterChopphttp://www.twitch.tv/harbleu/c/944077 I want to have similar "health cluster icons" I looked into hudmediccharge.res and played around with the values for "HealthClusterIcon" but it didnt do much. Maybe this isnt even hud related idunno..
I think its the medigun fov set to 0 then custom particles
it was 2011 when viewmodel_fov 0 gave the ghost medibeam
rip ghost beam

Huh. still works for me on a valve server

[quote=sevennn][quote=ZootSuitRioter][quote=Chopp]http://www.twitch.tv/harbleu/c/944077 I want to have similar "health cluster icons" I looked into hudmediccharge.res and played around with the values for "HealthClusterIcon" but it didnt do much. Maybe this isnt even hud related idunno..[/quote]

I think its the medigun fov set to 0 then custom particles[/quote]
it was 2011 when viewmodel_fov 0 gave the ghost medibeam
rip ghost beam[/quote]

Huh. still works for me on a valve server
1253
#1253
-1 Frags +

How to make corners of the static color ImagePanel rounded? I remember it had something with PaintBackgroundType

How to make corners of the static color ImagePanel rounded? I remember it had something with PaintBackgroundType
1254
#1254
-1 Frags +
HerganHow to make corners of the static color ImagePanel rounded? I remember it had something with PaintBackgroundType

"PaintBackgroundType" "2"

if that doesnt work change the imagepanel to an editablepanel and the fillcolor to bgcolor_override

[quote=Hergan]How to make corners of the static color ImagePanel rounded? I remember it had something with PaintBackgroundType[/quote]
"PaintBackgroundType" "2"

if that doesnt work change the imagepanel to an editablepanel and the fillcolor to bgcolor_override
1255
#1255
-1 Frags +

So I was on Ceejaey's stream, and saw that his MvM wave info stayed even after the mission started, showing how many bots there still were, decreasing throughout.
How could I add that to my hud?

Video: http://www.twitch.tv/ceejaey/v/4075267

So I was on Ceejaey's stream, and saw that his MvM wave info stayed even after the mission started, showing how many bots there still were, decreasing throughout.
How could I add that to my hud?

Video: http://www.twitch.tv/ceejaey/v/4075267
1256
#1256
-1 Frags +
ninjajiroSo I was on Ceejaey's stream, and saw that his MvM wave info stayed even after the mission started, showing how many bots there still were, decreasing throughout.
How could I add that to my hud?

Video: http://www.twitch.tv/ceejaey/v/4075267

It's a command, not sure which, but just type "find mvm" in console and you'll find all related to MvM, I think it's in Comanglia's config also.

collycatHerganHow to make corners of the static color ImagePanel rounded? I remember it had something with PaintBackgroundType"PaintBackgroundType" "2"

if that doesnt work change the imagepanel to an editablepanel and the fillcolor to bgcolor_override

Thanks! I'll try that

[quote=ninjajiro]So I was on Ceejaey's stream, and saw that his MvM wave info stayed even after the mission started, showing how many bots there still were, decreasing throughout.
How could I add that to my hud?

Video: http://www.twitch.tv/ceejaey/v/4075267[/quote]

It's a command, not sure which, but just type "find mvm" in console and you'll find all related to MvM, I think it's in Comanglia's config also.

[quote=collycat][quote=Hergan]How to make corners of the static color ImagePanel rounded? I remember it had something with PaintBackgroundType[/quote]
"PaintBackgroundType" "2"

if that doesnt work change the imagepanel to an editablepanel and the fillcolor to bgcolor_override[/quote]

Thanks! I'll try that
1257
#1257
-1 Frags +

noob question but how do i get my hp to pulse when its low like in garm3n hud (editing brosel hud)

noob question but how do i get my hp to pulse when its low like in garm3n hud (editing brosel hud)
1258
#1258
-1 Frags +

i installed all my fonts right but this still fucking happens :/

http://imgur.com/xHdbAKu

i installed all my fonts right but this still fucking happens :/
[img]http://imgur.com/xHdbAKu[/img]
1259
#1259
-1 Frags +
Sammandxnoob question but how do i get my hp to pulse when its low like in garm3n hud (editing brosel hud)

look for the "event HudHealthDyingPulse" in HudAnimations_tf.txt (in \scrips), copy paste what you find in there (sorry, i have no idea how the animation numbers work :(( )

basically Animate just means animate, after that you got the fieldName (e.g. HealthBG) of the thing you want to animate i believe, then the attribute you want to change (e.g. fgColor), the color (either in "RRR GGG BBB TTT" format or as a defined color), and then the mysterious accel numbers where i have no idea how they work :|

you also have to copy paste the things from "event HudHealthDyingPulseLoop" and "event HudHealthDyingPulseStop" (loop makes your animation to keep happening, and not just get animated 1 time and stop obviously stops that when you got enough hp again).

[quote=Sammandx]noob question but how do i get my hp to pulse when its low like in garm3n hud (editing brosel hud)[/quote]

look for the "event HudHealthDyingPulse" in HudAnimations_tf.txt (in \scrips), copy paste what you find in there (sorry, i have no idea how the animation numbers work :(( )

basically Animate just means animate, after that you got the fieldName (e.g. HealthBG) of the thing you want to animate i believe, then the attribute you want to change (e.g. fgColor), the color (either in "RRR GGG BBB TTT" format or as a defined color), and then the mysterious accel numbers where i have no idea how they work :|

you also have to copy paste the things from "event HudHealthDyingPulseLoop" and "event HudHealthDyingPulseStop" (loop makes your animation to keep happening, and not just get animated 1 time and stop obviously stops that when you got enough hp again).
1260
#1260
-1 Frags +

I got 2 little questions about chargemeters.

1. where do i find the x/y positions for the bonk drink / crit-a-cola chargemeter?
2. where do i find the x/y positions for the huntsman chargemeter ? (see below) thx m9

i assumed HudBowCharge.res to be the chargemeter for huntsman but it didnt work for me.

I got 2 little questions about chargemeters.

1. where do i find the x/y positions for the bonk drink / crit-a-cola chargemeter?
2. [s]where do i find the x/y positions for the huntsman chargemeter ?[/s] (see below) thx m9

i assumed HudBowCharge.res to be the chargemeter for huntsman but it didnt work for me.
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