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HUD editing: short questions, quick answers
posted in Customization
5641
#5641
0 Frags +

edit again: also managed to get this done

edit again: also managed to get this done
5642
#5642
0 Frags +

So I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C

So I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C
5643
#5643
1 Frags +
sAvenSo I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C

http://rebelconquer.net/19073/hud-editing-short-questions-quick-answers/?page=187#5590

[quote=sAven]So I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C[/quote]

http://rebelconquer.net/19073/hud-editing-short-questions-quick-answers/?page=187#5590
5644
#5644
0 Frags +

is there any way i remove the limit in the class model ?
https://imgur.com/a/1P4UK5l

edit: nvm i fixed it by changing origin_y

is there any way i remove the limit in the class model ?
https://imgur.com/a/1P4UK5l

edit: nvm i fixed it by changing origin_y
5645
#5645
-1 Frags +

Is there any way to have the cap process bar be transparent while capping a neutral point?
Using a transparent vtf results in this.

https://i.imgur.com/1d74BUm.jpg

Is there any way to have the cap process bar be transparent while capping a neutral point?
Using a transparent vtf results in this.

[img]https://i.imgur.com/1d74BUm.jpg[/img]
5646
#5646
0 Frags +

Where is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.

Where is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.
5647
#5647
-1 Frags +

http://etf2l.org/wp-content/uploads/screenshots/2018/10/5bd2163d9858d.jpg

Look at this pic at left side (HP bars of your team with numbers). Can someone tell me how can I enable it?

[img]http://etf2l.org/wp-content/uploads/screenshots/2018/10/5bd2163d9858d.jpg[/img]
Look at this pic at left side (HP bars of your team with numbers). Can someone tell me how can I enable it?
5648
#5648
0 Frags +
sAvenWhere is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.

sAven it's resource/ui/globalchat.res

[quote=sAven]Where is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.[/quote]
sAven it's resource/ui/globalchat.res
5649
#5649
0 Frags +

https://i.imgur.com/J4HhPWM.jpg

how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0

[img]https://i.imgur.com/J4HhPWM.jpg[/img]

how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0
5650
#5650
1 Frags +
ivenhttps://i.imgur.com/J4HhPWM.jpg

how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0

\resource\chat_english.txt
add this

"lang"
{
	"Language" "English"
	"Tokens"
	{
		"TF_playerid_mediccharge"				"%s1%"
		"TF_playerid_mediccharge_wpn"			"%s1%"
	}
}

also \resource\ui\hudmediccharge.res and chargelabel

[quote=iven]https://i.imgur.com/J4HhPWM.jpg

how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0[/quote]
\resource\chat_english.txt
add this
[code]"lang"
{
"Language" "English"
"Tokens"
{
"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1%"
}
}[/code]
also \resource\ui\hudmediccharge.res and chargelabel
5651
#5651
0 Frags +
deguivenhttps://i.imgur.com/J4HhPWM.jpg

how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0
\resource\chat_english.txt
add this
"lang"
{
	"Language" "English"
	"Tokens"
	{
		"TF_playerid_mediccharge"				"%s1%"
		"TF_playerid_mediccharge_wpn"			"%s1%"
	}
}
also \resource\ui\hudmediccharge.res and chargelabel

do i put that in all of them?

[quote=degu][quote=iven]https://i.imgur.com/J4HhPWM.jpg

how do i get this increased medi-gun charge% ?
currently using m0rehudblack 1.0[/quote]
\resource\chat_english.txt
add this
[code]"lang"
{
"Language" "English"
"Tokens"
{
"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1%"
}
}[/code]
also \resource\ui\hudmediccharge.res and chargelabel[/quote]

do i put that in all of them?
5652
#5652
0 Frags +

Which values accept properties pin_corner_to_sibling and pin_to_sibling_corner?

Which values accept properties [i]pin_corner_to_sibling[/i] and [i]pin_to_sibling_corner[/i]?
5653
#5653
1 Frags +

How do I make my net_Graph have a smaller width (not using proportional font)
I see laz has a much "thinner" net_Graph than the one I have in m0rehud https://www.twitch.tv/videos/330784833

How do I make my net_Graph have a smaller width (not using proportional font)
I see laz has a much "thinner" net_Graph than the one I have in m0rehud https://www.twitch.tv/videos/330784833
5654
#5654
0 Frags +
amigoWhich values accept properties pin_corner_to_sibling and pin_to_sibling_corner?

As far as I know, they are all:

PIN_TOPLEFT
PIN_TOPRIGHT
PIN_BOTTOMLEFT
PIN_BOTTOMRIGHT
PIN_CENTER_TOP
PIN_CENTER_RIGHT
PIN_CENTER_BOTTOM
PIN_CENTER_LEFT

Those are all just aliases for numbers though, and "pin_corner_to_sibling" "1" or 2 or 3 or whatever is entirely functional.

vulcHow do I make my net_Graph have a smaller width (not using proportional font)
I see laz has a much "thinner" net_Graph than the one I have in m0rehud https://www.twitch.tv/videos/330784833

http://www.dodbits.com/dods/index.php/source-graphics/source-gui-hud-tutorials/34-change-the-netgraph-font-size

[quote=amigo]Which values accept properties [i]pin_corner_to_sibling[/i] and [i]pin_to_sibling_corner[/i]?[/quote]
As far as I know, they are all:
[code]PIN_TOPLEFT
PIN_TOPRIGHT
PIN_BOTTOMLEFT
PIN_BOTTOMRIGHT
PIN_CENTER_TOP
PIN_CENTER_RIGHT
PIN_CENTER_BOTTOM
PIN_CENTER_LEFT[/code]
Those are all just aliases for numbers though, and "pin_corner_to_sibling" "1" or 2 or 3 or whatever is entirely functional.

[quote=vulc]How do I make my net_Graph have a smaller width (not using proportional font)
I see laz has a much "thinner" net_Graph than the one I have in m0rehud https://www.twitch.tv/videos/330784833[/quote]
http://www.dodbits.com/dods/index.php/source-graphics/source-gui-hud-tutorials/34-change-the-netgraph-font-size
5655
#5655
1 Frags +

What do I change in wavesui to get a hitmarker enabled? The hitmarker file already has it visible, and in the hudlayout it says this:

////////////////////////////////////////
/// USE // TO TURN THE RED THINGS
/// ON or OFF
/// THAT INDICATE YOU TOOK DAMAGE

#base "hudlayout - damageindicatorON.res"
//#base "hudlayout - damageindicatorOFF.res"

However, the hitmarker still doesnt work

What do I change in wavesui to get a hitmarker enabled? The hitmarker file already has it visible, and in the hudlayout it says this:

////////////////////////////////////////
/// USE // TO TURN THE RED THINGS
/// ON or OFF
/// THAT INDICATE YOU TOOK DAMAGE


#base "hudlayout - damageindicatorON.res"
//#base "hudlayout - damageindicatorOFF.res"

However, the hitmarker still doesnt work
5656
#5656
0 Frags +

What is the file that controls this panel?

https://imgur.com/H4jZBZl

I don't remember editing this panel and I was confused as to why it was coming down from the left instead of the center like it should. Maybe something in hudanimations? Any help would be great.

What is the file that controls this panel?

https://imgur.com/H4jZBZl

I don't remember editing this panel and I was confused as to why it was coming down from the left instead of the center like it should. Maybe something in hudanimations? Any help would be great.
5657
#5657
0 Frags +

Not technically the right place to ask this I suppose but is it possible to make vtf crosshairs transparent and if so how?

Not technically the right place to ask this I suppose but is it possible to make vtf crosshairs transparent and if so how?
5658
#5658
0 Frags +
JojoNot technically the right place to ask this I suppose but is it possible to make vtf crosshairs transparent and if so how?

You can edit the vtf file in paint.net with the vtf plugin:
https://www.getpaint.net/
http://nemesis.thewavelength.net/index.php?p=50
Or photoshop with the vtf plugin if that's more your thing:
http://nemesis.thewavelength.net/index.php?p=39

[quote=Jojo]Not technically the right place to ask this I suppose but is it possible to make vtf crosshairs transparent and if so how?[/quote]
You can edit the vtf file in paint[b][/b].net with the vtf plugin:
https://www.getpaint.net/
http://nemesis.thewavelength.net/index.php?p=50
Or photoshop with the vtf plugin if that's more your thing:
http://nemesis.thewavelength.net/index.php?p=39
5659
#5659
0 Frags +

or use crosshair_alpha? Surely you could change it to 100 or something so it's transparent?

or use crosshair_alpha? Surely you could change it to 100 or something so it's transparent?
5660
#5660
1 Frags +
_Kermitor use crosshair_alpha? Surely you could change it to 100 or something so it's transparent?

not sure about dx9 but cl_crosshairalpha does nothing for dx8 users same with the dynamic crosshair on the amby can't be turned off

[quote=_Kermit]or use crosshair_alpha? Surely you could change it to 100 or something so it's transparent?[/quote]

not sure about dx9 but cl_crosshairalpha does nothing for dx8 users same with the dynamic crosshair on the amby can't be turned off
5661
#5661
0 Frags +

i've been trying for 6 months to change the overheal/low health value of my hud and now I just gave up.
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0

i've been trying for 6 months to change the overheal/low health value of my hud and now I just gave up.
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0
5662
#5662
0 Frags +

https://imgur.com/a/b1SeReS
Hi how can I prevent the names in foster's scoreboard from being cut off?
I've tried changing name_width in scoreboard.res but it doesn't seem to be doing anything
thx

https://imgur.com/a/b1SeReS
Hi how can I prevent the names in foster's scoreboard from being cut off?
I've tried changing name_width in scoreboard.res but it doesn't seem to be doing anything
thx
5663
#5663
1 Frags +
creeprooti've been trying for 6 months to change the overheal/low health value of my hud and now I just gave up.
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0

hudanimations_manifest just shows what files are called upon to have an effect on the game. Inside either HudAnimations_tf, HudAnimations, or HudAnimations_custom. The event HudHealthBonusPulse will be present, change the rgb values in there.

#5662

Increase name_width in scoreboard.res.

[quote=creeproot]i've been trying for 6 months to change the overheal/low health value of my hud and now I just gave up.
I have absolutely no idea why it's not changing color. I checked hudanimations_manifest, all the definitions for colors are in the clientscheme, there are no misspellings and still the hudanimations file doesn't change anything.
If a blessed soul could help me you don't know how happy i'd be.
heres the link https://www.dropbox.com/sh/9m6bpr1p3vc9axm/AADjWL6oJZH8NuVB1QSGxC53a?dl=0[/quote]

hudanimations_manifest just shows what files are called upon to have an effect on the game. Inside either HudAnimations_tf, HudAnimations, or HudAnimations_custom. The event HudHealthBonusPulse will be present, change the rgb values in there.

#5662

Increase name_width in scoreboard.res.
5664
#5664
0 Frags +

It doesn't work. Thats the problem.
this is how it looks like:

event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Linear 0.0 0.0

Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
RunEvent HudHealthBonusPulseLoop 0.4
}

event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.4
Animate PlayerStatusHealthBonusImageBG Alpha "0" Linear 0.0 0.1

Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.0 0.0
}

What exactly is wrong?

It doesn't work. Thats the problem.
this is how it looks like:

event HudHealthBonusPulse
{
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Linear 0.0 0.0

Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
RunEvent HudHealthBonusPulseLoop 0.4
}

event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.4
Animate PlayerStatusHealthBonusImageBG Alpha "0" Linear 0.0 0.1

Animate PlayerStatusHealthValue FgColor "255 255 255 255" Linear 0.0 0.0
}

What exactly is wrong?
5665
#5665
0 Frags +

And yes, it doesn't still work if instead of the rgb values I input something like "G_Green"

And yes, it doesn't still work if instead of the rgb values I input something like "G_Green"
5666
#5666
0 Frags +

So My hud font just randomly stopped working. I have it installed in windows but it just stopped working on a fresh install of tf2 and hasn't worked since. Would appreciate help ASAP

Edit: Other fonts work. My font(noto sans bold) just doesn't work for no foreseeable reason

I gave it the good old IT fix by restarting my PC and it worked somehow. I hate myself

[s]So My hud font just randomly stopped working. I have it installed in windows but it just stopped working on a fresh install of tf2 and hasn't worked since. Would appreciate help ASAP

Edit: Other fonts work. My font(noto sans bold) just doesn't work for no foreseeable reason[/s]

I gave it the good old IT fix by restarting my PC and it worked somehow. I hate myself
5667
#5667
0 Frags +

#55666
1. verify integrity of game files
2. make sure the font directory is correct
did you change OS?

#55666
1. verify integrity of game files
2. make sure the font directory is correct
did you change OS?
5668
#5668
0 Frags +
creeproot#55666
1. verify integrity of game files
2. make sure the font directory is correct
did you change OS?

No change to OS and i've double checked directory. No change to OS either

[quote=creeproot]#55666
1. verify integrity of game files
2. make sure the font directory is correct
did you change OS?[/quote]

No change to OS and i've double checked directory. No change to OS either
5669
#5669
0 Frags +

did you do any changes to your hud? which are the parts of the hud that would use that font, therefore showing as "missing" ?
If it's something like chat, try
EXAMPLE
1. checking in the clientscheme_fonts if it has an alias
2. going into ui and selecting the chat panel
3. checking if the font name next to
"font" is correct

into resource/ui/basechat.res

"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "0"
"ypos" "0"
"wide" "300"
"wide_minmode" "268"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "NotoSansBold" <<<<<<< see if thats in clientscheme fonts
"maxchars" "-1"
}

did you do any changes to your hud? which are the parts of the hud that would use that font, therefore showing as "missing" ?
If it's something like chat, try
EXAMPLE
1. checking in the clientscheme_fonts if it has an alias
2. going into ui and selecting the chat panel
3. checking if the font name next to
"font" is correct

into resource/ui/basechat.res

"HudChatHistory"
{
"ControlName" "RichText"
"fieldName" "HudChatHistory"
"xpos" "0"
"ypos" "0"
"wide" "300"
"wide_minmode" "268"
"tall" "75"
"wrap" "1"
"autoResize" "1"
"pinCorner" "1"
"visible" "1"
"enabled" "1"
"labelText" ""
"textAlignment" "south-west"
"font" "NotoSansBold" <<<<<<< see if thats in clientscheme fonts
"maxchars" "-1"
}
5670
#5670
0 Frags +

https://www.dropbox.com/s/qcrw7urlx0ykkrq/loveulezi.rar?dl=0

this is outdated someone help please

https://www.dropbox.com/s/qcrw7urlx0ykkrq/loveulezi.rar?dl=0

this is outdated someone help please
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