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HUD editing: short questions, quick answers
posted in Customization
5521
#5521
0 Frags +
redd0tFozzlmWould someone be able to tell me which file is involved in these two screens before the team selection, along with how it would be possible to make pressing E continue you on. https://i.imgur.com/HQtyzfT.png
I think both TextWindow.res and TextWindowCustomServer.res in resource/ui/

In those files, once you find this:
"labelText"		"CONTINUE"
change it to
"labelText"		"CONTINUE (&E)"
You can do the same with BACK (&Q) for example. But you may need to make those buttons wider in order to fit (E) and (Q) inside those boxes.

trying to do this. it shows up with the e but it doesn't continue when I hit it

[quote=redd0t][quote=Fozzlm]Would someone be able to tell me which file is involved in these two screens before the team selection, along with how it would be possible to make pressing E continue you on. [img]https://i.imgur.com/HQtyzfT.png[/img][/quote]

I think both TextWindow.res and TextWindowCustomServer.res in resource/ui/

In those files, once you find this:
[code]"labelText" "CONTINUE"[/code]
change it to
[code]"labelText" "CONTINUE (&E)"[/code]
You can do the same with BACK (&Q) for example. But you may need to make those buttons wider in order to fit (E) and (Q) inside those boxes.[/quote]

trying to do this. it shows up with the e but it doesn't continue when I hit it
5522
#5522
0 Frags +

How can I move this element?

Show Content
How can I move this element? [spoiler][img]https://imgur.com/crOUFdQ.png[/img][/spoiler]
5523
#5523
0 Frags +

Hi everyone, I have a problem with my tf2. it is not showing any targetid to me .. I already tried changing hud and it did not work. I use delihud. What should it be?

Show Content
Hi everyone, I have a problem with my tf2. it is not showing any targetid to me .. I already tried changing hud and it did not work. I use delihud. What should it be?

[spoiler][img]https://i.imgur.com/PM5atms.jpg[/img][/spoiler]
5524
#5524
0 Frags +

When starting a search for a competitive match, a message
You are about to queue for a match that will penalize you with a matchmaking cooldown if you abandon!
Please be sure that you can commit to playing the entire match, which could last up to an hour or more.

pops up. Anyone know how to disable this for good? I've Googled quite a bit and tried setting

TF_Matchmaking_AbandonQueuePrompt "0"
or
TF_Matchmaking_AbandonQueuePrompt "1"
and neither works (config.cfg and then set to read only)

fond that line after some searching, in this doc https://wiki.teamfortress.com/w/images/c/cf/Tf_english.txt

Thanks!

When starting a search for a competitive match, a message
You are about to queue for a match that will penalize you with a matchmaking cooldown if you abandon!
Please be sure that you can commit to playing the entire match, which could last up to an hour or more.

pops up. Anyone know how to disable this for good? I've Googled quite a bit and tried setting

TF_Matchmaking_AbandonQueuePrompt "0"
or
TF_Matchmaking_AbandonQueuePrompt "1"
and neither works (config.cfg and then set to read only)

fond that line after some searching, in this doc https://wiki.teamfortress.com/w/images/c/cf/Tf_english.txt

Thanks!
5525
#5525
0 Frags +

I want to make crosshair switcher only for scout with r_drawviewmodel 0 and 3 colors for each weapon(primary, secondary and melee), how do I make it?
Thanks

I want to make crosshair switcher only for scout with r_drawviewmodel 0 and 3 colors for each weapon(primary, secondary and melee), how do I make it?
Thanks
5526
#5526
0 Frags +
fiestaI want to make crosshair switcher only for scout with r_drawviewmodel 0 and 3 colors for each weapon(primary, secondary and melee), how do I make it?
Thanks

scout.cfg

alias slot1_scout "**crosshair cvars**"
alias slot2_scout "**crosshair cvars**"
alias slot3_scout "**crosshair cvars**"

bind 1 slot1_scout
bind 2 slot2_scout
bind 3 slot3_scout

every other class/clear config

bind 1 slot1
bind 2 slot2
bind 3 slot3
[quote=fiesta]I want to make crosshair switcher only for scout with r_drawviewmodel 0 and 3 colors for each weapon(primary, secondary and melee), how do I make it?
Thanks[/quote]
scout.cfg
[code]
alias slot1_scout "**crosshair cvars**"
alias slot2_scout "**crosshair cvars**"
alias slot3_scout "**crosshair cvars**"

bind 1 slot1_scout
bind 2 slot2_scout
bind 3 slot3_scout
[/code]

every other class/clear config
[code]bind 1 slot1
bind 2 slot2
bind 3 slot3[/code]
5527
#5527
0 Frags +

how do i change the 3d player model render into the 2d class image

how do i change the 3d player model render into the 2d class image
5528
#5528
1 Frags +

cl_hud_playerclass_use_playermodel 0

cl_hud_playerclass_use_playermodel 0
5529
#5529
0 Frags +
_Kermitcl_hud_playerclass_use_playermodel 0

i put this in my autoexec and the 2d class image does not show up where my 3d render was
is it an issue with where my hud would place that image?
if so what hud file is it under?

[quote=_Kermit]cl_hud_playerclass_use_playermodel 0[/quote]
i put this in my autoexec and the 2d class image does not show up where my 3d render was
is it an issue with where my hud would place that image?
if so what hud file is it under?
5530
#5530
0 Frags +
marcv_Kermitcl_hud_playerclass_use_playermodel 0i put this in my autoexec and the 2d class image does not show up where my 3d render was
is it an issue with where my hud would place that image?
if so what hud file is it under?

resource/ui/hudplayerclass.res
grab "PlayerStatusClassImage" from different hud or position it yourself

[quote=marcv][quote=_Kermit]cl_hud_playerclass_use_playermodel 0[/quote]
i put this in my autoexec and the 2d class image does not show up where my 3d render was
is it an issue with where my hud would place that image?
if so what hud file is it under?[/quote]
resource/ui/hudplayerclass.res
grab "PlayerStatusClassImage" from different hud or position it yourself
5531
#5531
0 Frags +

I wanna move the stickie counter from the bottom right, but if I move it too much, I'll disappear .
Here's the code

Show Content
"Resource/UI/HudDemomanPipes.res"
{
"background"
{
"ControlName" "CTFImagePanel"
"fieldName" "background"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "76"
"wide_minmode" "56"
"tall" "38"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}

"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}

"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "25"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "40"
"wide_minmode" "50"
"tall" "6"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}

"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "900"
"tall" "450"
"visible" "1"

"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "5"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red"
"teambg_3" "../hud/ico_stickybomb_blue"
}

"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "-85"
"ypos_minmode" "12"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "-84"
"ypos_minmode" "13"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}

"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "0"
"tall" "0"
"visible" "0"

"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "16"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red_faded"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red_faded"
"teambg_3" "../hud/ico_stickybomb_blue_faded"
}

"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "18"
"ypos_minmode" "12"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont46"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "19"
"ypos_minmode" "13"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont4"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
}

this is huddemomanpipes

I wanna move the stickie counter from the bottom right, but if I move it too much, I'll disappear .
Here's the code
[spoiler]"Resource/UI/HudDemomanPipes.res"
{
"background"
{
"ControlName" "CTFImagePanel"
"fieldName" "background"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "76"
"wide_minmode" "56"
"tall" "38"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}

"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}

"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "25"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "40"
"wide_minmode" "50"
"tall" "6"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}

"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "900"
"tall" "450"
"visible" "1"

"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "5"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red"
"teambg_3" "../hud/ico_stickybomb_blue"
}

"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "-85"
"ypos_minmode" "12"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "-84"
"ypos_minmode" "13"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}

"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "0"
"tall" "0"
"visible" "0"

"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "16"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red_faded"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red_faded"
"teambg_3" "../hud/ico_stickybomb_blue_faded"
}

"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "18"
"ypos_minmode" "12"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont46"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "19"
"ypos_minmode" "13"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont4"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
}
[/spoiler]
this is huddemomanpipes
5532
#5532
0 Frags +

How to change the backgroundimage of the main menu?

How to change the backgroundimage of the main menu?
5533
#5533
1 Frags +
MoermanHow to change the backgroundimage of the main menu?

https://www.youtube.com/watch?v=pz2unJqHEO0 tada.

[quote=Moerman]How to change the backgroundimage of the main menu?[/quote]
https://www.youtube.com/watch?v=pz2unJqHEO0 tada.
5534
#5534
1 Frags +

Need some help with a HUD. How do I customize the team status that's on top of the screen?

Need some help with a HUD. How do I customize the team status that's on top of the screen?
5535
#5535
1 Frags +

matchstatus.res

CubiNeed some help with a HUD. How do I customize the team status that's on top of the screen?
matchstatus.res
[quote=Cubi]Need some help with a HUD. How do I customize the team status that's on top of the screen?[/quote]
5536
#5536
1 Frags +
DimmyI wanna move the stickie counter from the bottom right, but if I move it too much, I'll disappear .
Here's the code
Show Content
"Resource/UI/HudDemomanPipes.res"
{
"background"
{
"ControlName" "CTFImagePanel"
"fieldName" "background"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "76"
"wide_minmode" "56"
"tall" "38"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}

"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}

"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "25"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "40"
"wide_minmode" "50"
"tall" "6"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}

"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "900"
"tall" "450"
"visible" "1"

"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "5"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red"
"teambg_3" "../hud/ico_stickybomb_blue"
}

"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "-85"
"ypos_minmode" "12"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "-84"
"ypos_minmode" "13"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}

"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "0"
"tall" "0"
"visible" "0"

"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "16"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red_faded"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red_faded"
"teambg_3" "../hud/ico_stickybomb_blue_faded"
}

"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "18"
"ypos_minmode" "12"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont46"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "19"
"ypos_minmode" "13"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont4"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
}
this is huddemomanpipes

Its probably going outside of a panel, check hudlayout.res

[quote=Dimmy]I wanna move the stickie counter from the bottom right, but if I move it too much, I'll disappear .
Here's the code
[spoiler]"Resource/UI/HudDemomanPipes.res"
{
"background"
{
"ControlName" "CTFImagePanel"
"fieldName" "background"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "76"
"wide_minmode" "56"
"tall" "38"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}

"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}

"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "25"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "40"
"wide_minmode" "50"
"tall" "6"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}

"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "900"
"tall" "450"
"visible" "1"

"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "5"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red"
"teambg_3" "../hud/ico_stickybomb_blue"
}

"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "-85"
"ypos_minmode" "12"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "-84"
"ypos_minmode" "13"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}

"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "0"
"tall" "0"
"visible" "0"

"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "16"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red_faded"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red_faded"
"teambg_3" "../hud/ico_stickybomb_blue_faded"
}

"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "18"
"ypos_minmode" "12"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont46"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "19"
"ypos_minmode" "13"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont4"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
}
[/spoiler]
this is huddemomanpipes[/quote]

Its probably going outside of a panel, check hudlayout.res
5537
#5537
0 Frags +

Need help with changing the font of the party chat, the one in the menu. It doesn't even seem to exist within the code, but someone managed to change its font.
Vgui_drawtree spits out a lie and tells me that it's in mainmenuoverride, but it isn't, or my text editor isnt smart enough to find it.

Need help with changing the font of the party chat, the one in the menu. It doesn't even seem to exist within the code, but someone managed to change its font.
Vgui_drawtree spits out a lie and tells me that it's in mainmenuoverride, but it isn't, or my text editor isnt smart enough to find it.
5538
#5538
1 Frags +

lobbypanel.res
ChatTextEntry/ChatLog? I haven't actually checked that though lol
actually probably globalchat.res it has something explicitly called party chat

lobbypanel.res
ChatTextEntry/ChatLog? I haven't actually checked that though lol
actually probably globalchat.res it has something explicitly called party chat
5539
#5539
0 Frags +
Rebitelobbypanel.res
ChatTextEntry/ChatLog? I haven't actually checked that though lol
actually probably globalchat.res it has something explicitly called party chat

when a tftv thread is faster and more knowledgable than the entirety of huds.tf

[quote=Rebite]lobbypanel.res
ChatTextEntry/ChatLog? I haven't actually checked that though lol
actually probably globalchat.res it has something explicitly called party chat[/quote]
when a tftv thread is faster and more knowledgable than the entirety of huds.tf
5540
#5540
2 Frags +

huds.tf is like 5 people. don't be surprised it takes a while to respond to stuff. they know way more about huds than i do. i just got lucky and had time to waste

huds.tf is like 5 people. don't be surprised it takes a while to respond to stuff. they know way more about huds than i do. i just got lucky and had time to waste
5541
#5541
0 Frags +

Ok, I got a lot of questions since I'm new to customising HUDS. So,

1. Anyone knows how to edit the "Respawn in: Seconds"?
2. How to make a different Objectives icons on the bottom of the screen?

Ok, I got a lot of questions since I'm new to customising HUDS. So,

[b]1. [/b]Anyone knows how to edit the "Respawn in: Seconds"?
[b]2. [/b]How to make a different Objectives icons on the bottom of the screen?
5542
#5542
0 Frags +

https://imgur.com/a/DV2wKO4

im probably being dumb but how do i edit the positions of these inspect boxes?

https://imgur.com/a/DV2wKO4

im probably being dumb but how do i edit the positions of these inspect boxes?
5543
#5543
0 Frags +
zeFrostyhttps://imgur.com/a/DV2wKO4

im probably being dumb but how do i edit the positions of these inspect boxes?

they're controlled by targetid parameters in hudlayout.res

[quote=zeFrosty]https://imgur.com/a/DV2wKO4

im probably being dumb but how do i edit the positions of these inspect boxes?[/quote]
they're controlled by targetid parameters in hudlayout.res
5544
#5544
0 Frags +

can i add an outline to my health / ammo numbers? how would i go on doing this. thank u

can i add an outline to my health / ammo numbers? how would i go on doing this. thank u
5545
#5545
0 Frags +

https://i.imgur.com/YwWjeG3.png
how do i change the size/width from one another of the team icons in hudmatchstatus.res

https://i.imgur.com/YwWjeG3.png
how do i change the size/width from one another of the team icons in hudmatchstatus.res
5546
#5546
0 Frags +

does anyone know what i should edit to remove the little triangle shaped team indicator in the bottom right of the screen ? thanks in advance
https://i.imgur.com/yWMRcSh.jpg

does anyone know what i should edit to remove the little triangle shaped team indicator in the bottom right of the screen ? thanks in advance
https://i.imgur.com/yWMRcSh.jpg
5547
#5547
2 Frags +

#5544 you can add shadows to each of them in hudplayerhealth.res, and hud ammoweapons. You just copy paste them and rename each new instance of health/ammo to have Shadow at the end. Then reposition them 1 or 2 places over from the original.

#5545

"team1_grow_dir" "west"
"team1_base_x" "c-45"
"team1_max_expand" "133"

"team2_grow_dir" "east"
"team2_base_x" "c47"
"team2_max_expand" "133"

Change those to suit your preference, team1 being blue and team2 being red.

#5546 Look inside hudplayerhealth.res, there should be something in the called team indicator.

Edit: if that's CMYK it's called Tri in hudplayerhealth.res

#5544 you can add shadows to each of them in hudplayerhealth.res, and hud ammoweapons. You just copy paste them and rename each new instance of health/ammo to have Shadow at the end. Then reposition them 1 or 2 places over from the original.

#5545

"team1_grow_dir" "west"
"team1_base_x" "c-45"
"team1_max_expand" "133"

"team2_grow_dir" "east"
"team2_base_x" "c47"
"team2_max_expand" "133"

Change those to suit your preference, team1 being blue and team2 being red.

#5546 Look inside hudplayerhealth.res, there should be something in the called team indicator.

Edit: if that's CMYK it's called Tri in hudplayerhealth.res
5548
#5548
0 Frags +
_Kermit

thanks what about the size of the icons though

[quote=_Kermit][/quote]
thanks what about the size of the icons though
5549
#5549
0 Frags +

can someone help me remove the explosion smoke from the cow mangler?? adding the effect in the bucket listings doesnt work.

can someone help me remove the explosion smoke from the cow mangler?? adding the effect in the bucket listings doesnt work.
5550
#5550
0 Frags +

where can i find this old crosshair like the one in this video

https://www.youtube.com/watch?v=WSMwk3GnwyM&feature=youtu.be

where can i find this old crosshair like the one in this video
[youtube]https://www.youtube.com/watch?v=WSMwk3GnwyM&feature=youtu.be[/youtube]
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