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HUD editing: short questions, quick answers
posted in Customization
4741
#4741
0 Frags +

I'm trying to get this back

https://imgur.com/2hLryt0

and can't figure out how to add it back into this

https://imgur.com/DVYg1Dn

the server connect and description
any help is appreciated
Thanks!

edit: added the hud
https://www.dropbox.com/s/d8s0p3l1lispsf2/HUD.rar?dl=0

I'm trying to get this back[img]https://imgur.com/2hLryt0[/img] and can't figure out how to add it back into this[img]https://imgur.com/DVYg1Dn[/img]
the server connect and description
any help is appreciated
Thanks!

edit: added the hud
https://www.dropbox.com/s/d8s0p3l1lispsf2/HUD.rar?dl=0
4742
#4742
0 Frags +

I have morehud and I'd like to change the main menu background back to the default version. Is this possible?

I have morehud and I'd like to change the main menu background back to the default version. Is this possible?
4743
#4743
1 Frags +
Included_MiddleHow would I remove the new max health hud element?

HudPlayerHealth.res search for "PlayerStatusMaxHealthValue" and set the wide to 0

ReskerI have morehud and I'd like to change the main menu background back to the default version. Is this possible?

As I said on the m0re thread you can open MainMenuOverride.res and delete both "Background" and "TFCharacterImage"

[quote=Included_Middle]How would I remove the new max health hud element?[/quote]

HudPlayerHealth.res search for "PlayerStatusMaxHealthValue" and set the wide to 0

[quote=Resker]I have morehud and I'd like to change the main menu background back to the default version. Is this possible?[/quote]

As I said on the m0re thread you can open MainMenuOverride.res and delete both "Background" and "TFCharacterImage"
4744
#4744
0 Frags +

How do I change the positioning of the "Find a game" button in the pause menu?

How do I change the positioning of the "Find a game" button in the pause menu?
4745
#4745
0 Frags +

How do I combine huds? I'm trying to take the health and ammo of one hud, and put it on the other.

How do I combine huds? I'm trying to take the health and ammo of one hud, and put it on the other.
4746
#4746
-1 Frags +

anyone else been having major problems with vtf crosshairs? every time i load into an sv_pure 1 server, i can no longer use mine since the update. the file is either missing or replaced with the default crosshair instantly.

anyone else been having major problems with vtf crosshairs? every time i load into an sv_pure 1 server, i can no longer use mine since the update. the file is either missing or replaced with the default crosshair instantly.
4747
#4747
0 Frags +

What do you need to have a working border?
I had it working on the shop button here, but I'm starting from scratch so I want to get a better grasp on them.

What do you need to have a working border?
I had it working on the shop button [url=https://i.imgur.com/vcLcVAJ.jpg]here[/url], but I'm starting from scratch so I want to get a better grasp on them.
4748
#4748
1 Frags +

If possible looking into changing the charge meter for the cow mangler to numbers like the normal rocket launcher for ammo.

If possible looking into changing the charge meter for the cow mangler to numbers like the normal rocket launcher for ammo.
4749
#4749
0 Frags +
fil-If possible looking into changing the charge meter for the cow mangler to numbers like the normal rocket launcher for ammo.

umbra did something like that: http://rebelconquer.net/post/804399/show-your-hud-modifications

[quote=fil-]If possible looking into changing the charge meter for the cow mangler to numbers like the normal rocket launcher for ammo.[/quote]
umbra did something like that: http://rebelconquer.net/post/804399/show-your-hud-modifications
4750
#4750
0 Frags +

https://i.imgur.com/iUkdMBr.jpg

What Border/Colour/Whatever dictates the mouseover panel for items that are part of some collection/animated

Every other item shows up as a normal grey background, but if I hover over the gargoyle, it screws everything else up

https://i.imgur.com/S0So8En.jpg

[img]https://i.imgur.com/iUkdMBr.jpg[/img]

What Border/Colour/Whatever dictates the mouseover panel for items that are part of some collection/animated

Every other item shows up as a normal grey background, but if I hover over the gargoyle, it screws everything else up

[img]https://i.imgur.com/S0So8En.jpg[/img]
4751
#4751
0 Frags +

what is the file name to edit the round timer

https://i.gyazo.com/31301ee57c5735fe201b585965c8a5fe.png

and what are the hudanimation script names for targetid

https://i.gyazo.com/1cba1a25ecb29dcc6d396289cb5e5f3b.png

what is the file name to edit the round timer

[img]https://i.gyazo.com/31301ee57c5735fe201b585965c8a5fe.png[/img]

and what are the hudanimation script names for targetid

[img]https://i.gyazo.com/1cba1a25ecb29dcc6d396289cb5e5f3b.png[/img]
4752
#4752
0 Frags +

im using the new version of ahud and there is no map timer, just a round timer. does anyone know how to fix that

im using the new version of ahud and there is no map timer, just a round timer. does anyone know how to fix that
4753
#4753
1 Frags +

https://i.imgur.com/Kzd0pTf.jpg

how can i get the ubercharge meter like that to work for ahud? large font and no "ubercharge:"

https://i.imgur.com/yApQFyc.jpg

tyty

[img]https://i.imgur.com/Kzd0pTf.jpg[/img]
how can i get the ubercharge meter like that to work for ahud? large font and no "ubercharge:"
[img]https://i.imgur.com/yApQFyc.jpg[/img]
tyty
4754
#4754
2 Frags +
lethwhat is the file name to edit the round timer

https://i.gyazo.com/31301ee57c5735fe201b585965c8a5fe.png

The roundtimer is defined in "ObjectiveStatusTimePanel" in ui/Hudmatchstatus.res. The servertimer is "ServerTimeLimitLabel" in ui/hudobjectivetimepanel.

Vipaim using the new version of ahud and there is no map timer, just a round timer. does anyone know how to fix that

Do you have tf_hud_show_servertimelimit set to 1? If you do, check out the element mentioned above.

bioooooooohttps://i.imgur.com/Kzd0pTf.jpg
how can i get the ubercharge meter like that to work for ahud? large font and no "ubercharge:"
https://i.imgur.com/yApQFyc.jpg
tyty

Set up a chat_english.txt and add these lines to remove the "Übercharge: "

"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1% (%s2)"

If you don't want names of nonestock mediguns shown either, remove the " (%s2)" from the second line and it will only show the percentage. This also won't show if you're healed by kritz, vaccinator or quickfix though.

If I have the correct version of ahud, the font of "targetdatalabel" in ui/targetid should be NormalCode8. Change it to something like NormalCode20.

[quote=leth]what is the file name to edit the round timer

[img]https://i.gyazo.com/31301ee57c5735fe201b585965c8a5fe.png[/img]
[/quote]

The roundtimer is defined in "ObjectiveStatusTimePanel" in ui/Hudmatchstatus.res. The servertimer is "ServerTimeLimitLabel" in ui/hudobjectivetimepanel.

[quote=Vipa]im using the new version of ahud and there is no map timer, just a round timer. does anyone know how to fix that[/quote]

Do you have [i]tf_hud_show_servertimelimit[/i] set to 1? If you do, check out the element mentioned above.

[quote=bioooooooo][img]https://i.imgur.com/Kzd0pTf.jpg[/img]
how can i get the ubercharge meter like that to work for ahud? large font and no "ubercharge:"
[img]https://i.imgur.com/yApQFyc.jpg[/img]
tyty[/quote]

[url=http://rebelconquer.net/post/613352/hud-editing-short-questions-quick-answers]Set up a chat_english.txt[/url] and add these lines to remove the "Übercharge: "

"TF_playerid_mediccharge" "%s1%"
"TF_playerid_mediccharge_wpn" "%s1% (%s2)"

If you don't want names of nonestock mediguns shown either, remove the " (%s2)" from the second line and it will only show the percentage. This also won't show if you're healed by kritz, vaccinator or quickfix though.

If I have the correct version of ahud, the font of "targetdatalabel" in ui/targetid should be [i]NormalCode8[/i]. Change it to something like [i]NormalCode20[/i].
4755
#4755
1 Frags +

I tried adding the class selection from QTCHUD to mine, but it's missing the black borders...

https://i.imgur.com/C15kYjh.png

... the original has:

https://i.imgur.com/Li4FtRH.png

It loads fine when the whole HUD is in there, but I'm not sure what's missing. Tried copying the classselection file and the whole vgui/replay/thumbnails/ folder, but it's not a missing texture.

-----

And another question: I changed my chat position with basechat.res' "HudChat" ypos/xpos, but it usually resets itself to the lower part, unless I do a hud_reloadscheme, which doesn't last for long.

Any helping hand?

I tried adding the class selection from QTCHUD to mine, but it's missing the black borders...

[img]https://i.imgur.com/C15kYjh.png[/img]

... the original has:

[img]https://i.imgur.com/Li4FtRH.png[/img]

It loads fine when the whole HUD is in there, but I'm not sure what's missing. Tried copying the classselection file and the whole vgui/replay/thumbnails/ folder, but it's not a missing texture.

-----

And another question: I changed my chat position with basechat.res' "HudChat" ypos/xpos, but it usually resets itself to the lower part, unless I do a hud_reloadscheme, which doesn't last for long.

Any helping hand?
4756
#4756
0 Frags +

Trying to put together a working 4:3 version of bwhud and i'm struggling to find most of the main menu items that are broken.

https://imgur.com/a/mrEoO

Where would find the things in red boxes in the hud files and what would they be named as in the files?

EDIT : Files have been found

Trying to put together a working 4:3 version of bwhud and i'm struggling to find most of the main menu items that are broken.

https://imgur.com/a/mrEoO

Where would find the things in red boxes in the hud files and what would they be named as in the files?

EDIT : Files have been found
4757
#4757
0 Frags +

Do these dialogs have a specific file or are they defined somewhere in clientsheme.res?

https://i.imgur.com/Q2adhCn.png

Do these dialogs have a specific file or are they defined somewhere in clientsheme.res?

[img]https://i.imgur.com/Q2adhCn.png[/img]
4758
#4758
0 Frags +

After I fixed my hud for the Jungle Inferno update, the contracker only shows the icons in white, how do I fix this?
https://imgur.com/a/AbLjQ

After I fixed my hud for the Jungle Inferno update, the contracker only shows the icons in white, how do I fix this?
https://imgur.com/a/AbLjQ
4759
#4759
0 Frags +
johnny_boyAfter I fixed my hud for the Jungle Inferno update, the contracker only shows the icons in white, how do I fix this?
https://imgur.com/a/AbLjQ

Add this to the colors section of your ClientScheme.res file

"QuestUncommitted" "183 147 100 255"

"QuestMap_Bonus" "222 217 166 255"
"QuestMap_ActiveOrange" "212 127 25 255"
"QuestMap_InactiveGrey" "100 100 100 255"
"QuestMap_BGImages" "56 58 60 255"

[quote=johnny_boy]After I fixed my hud for the Jungle Inferno update, the contracker only shows the icons in white, how do I fix this?
https://imgur.com/a/AbLjQ[/quote]

Add this to the colors section of your ClientScheme.res file

"QuestUncommitted" "183 147 100 255"

"QuestMap_Bonus" "222 217 166 255"
"QuestMap_ActiveOrange" "212 127 25 255"
"QuestMap_InactiveGrey" "100 100 100 255"
"QuestMap_BGImages" "56 58 60 255"
4760
#4760
0 Frags +

https://imgur.com/a/vAIW5

Quick question how do I remove that hit marker from under my crosshair

https://imgur.com/a/vAIW5

Quick question how do I remove that hit marker from under my crosshair
4761
#4761
0 Frags +
GrinReaperhttps://imgur.com/a/vAIW5

Quick question how do I remove that hit marker from under my crosshair

There should be an entry for it on Resource/UI/HUDDamageAccount.res, and you should probably clean up as well on Scripts/HUDAnimations_Custom (event DamagedPlayer and event Hitmarker).

[quote=GrinReaper]https://imgur.com/a/vAIW5

Quick question how do I remove that hit marker from under my crosshair[/quote]
There should be an entry for it on Resource/UI/HUDDamageAccount.res, and you should probably clean up as well on Scripts/HUDAnimations_Custom (event DamagedPlayer and event Hitmarker).
4762
#4762
0 Frags +
Kraytjohnny_boyAfter I fixed my hud for the Jungle Inferno update, the contracker only shows the icons in white, how do I fix this?
https://imgur.com/a/AbLjQ

Add this to the colors section of your ClientScheme.res file

"QuestUncommitted" "183 147 100 255"

"QuestMap_Bonus" "222 217 166 255"
"QuestMap_ActiveOrange" "212 127 25 255"
"QuestMap_InactiveGrey" "100 100 100 255"
"QuestMap_BGImages" "56 58 60 255"

It worked, but now this is happening: https://imgur.com/a/e79PT
the button labels in the contract aren't showing

[quote=Krayt][quote=johnny_boy]After I fixed my hud for the Jungle Inferno update, the contracker only shows the icons in white, how do I fix this?
https://imgur.com/a/AbLjQ[/quote]

Add this to the colors section of your ClientScheme.res file

"QuestUncommitted" "183 147 100 255"

"QuestMap_Bonus" "222 217 166 255"
"QuestMap_ActiveOrange" "212 127 25 255"
"QuestMap_InactiveGrey" "100 100 100 255"
"QuestMap_BGImages" "56 58 60 255"[/quote]
It worked, but now this is happening: https://imgur.com/a/e79PT
the button labels in the contract aren't showing
4763
#4763
0 Frags +

Perhaps not entirely related to huds but I think the knowledge would crossover:

I've recorded games where the mode is set to halloween. How can I (get) mod my custom settings to get rid of the soul/ghost/gargoyle sounds and effects for rendering? thanks

Perhaps not entirely related to huds but I think the knowledge would crossover:

I've recorded games where the mode is set to halloween. How can I (get) mod my custom settings to get rid of the soul/ghost/gargoyle sounds and effects for rendering? thanks
4764
#4764
0 Frags +

https://i.imgur.com/H9aE8IE.jpg

any idea of how i can fix this?

[img]https://i.imgur.com/H9aE8IE.jpg[/img]
any idea of how i can fix this?
4765
#4765
0 Frags +

how would I fix this

https://i.imgur.com/65g9LVw.jpg

and I would also like to make my cow mangler charge bigger/more noticeable
something like http://rebelconquer.net/post/804399/show-your-hud-modifications would be nice
edit: made the charge meter bigger by messing around with values in huditemeffectmeter_particlecannon.res

how would I fix this [img]https://i.imgur.com/65g9LVw.jpg[/img]
and I would also like to make my cow mangler charge bigger/more noticeable
something like http://rebelconquer.net/post/804399/show-your-hud-modifications would be nice
edit: made the charge meter bigger by messing around with values in huditemeffectmeter_particlecannon.res
4766
#4766
0 Frags +

How do I remove custom styling from the contracker ui? It's a garbled mess in a lot of the custom HUDs

How do I remove custom styling from the contracker ui? It's a garbled mess in a lot of the custom HUDs
4767
#4767
0 Frags +

https://i.imgur.com/OtHQXy0.png

how do I get rid of this gray color? It's everywhere on the rounded corners of frames

https://i.imgur.com/OtHQXy0.png

how do I get rid of this gray color? It's everywhere on the rounded corners of frames
4768
#4768
whitelist.tf
2 Frags +

@prex, that's a sourcescheme modification you have to do

@Kamo, quests folder in resource/ui and if custom huds don't show the contracker correctly they need to update the clientscheme

@Vulcan, the DashboardDimmer can't (for now) be modified without changing a video setting every time after launching the game (so it's not a persistent change)

@prex, that's a sourcescheme modification you have to do

@Kamo, quests folder in resource/ui and if custom huds don't show the contracker correctly they need to update the clientscheme

@Vulcan, the DashboardDimmer can't (for now) be modified without changing a video setting every time after launching the game (so it's not a persistent change)
4769
#4769
0 Frags +
Wiethoofd@prex, that's a sourcescheme modification you have to do

@Kamo, quests folder in resource/ui and if custom huds don't show the contracker correctly they need to update the clientscheme

@Vulcan, the DashboardDimmer can't (for now) be modified without changing a video setting every time after launching the game (so it's not a persistent change)

thanks for the answer, how would I do the cowmangler meter number thing?

[quote=Wiethoofd]@prex, that's a sourcescheme modification you have to do

@Kamo, quests folder in resource/ui and if custom huds don't show the contracker correctly they need to update the clientscheme

@Vulcan, the DashboardDimmer can't (for now) be modified without changing a video setting every time after launching the game (so it's not a persistent change)[/quote]
thanks for the answer, how would I do the cowmangler meter number thing?
4770
#4770
0 Frags +

Uhm whenever I open the console and click on something else the console unfocuses and hides behind something and It's not openable after that help ;-;

Uhm whenever I open the console and click on something else the console unfocuses and hides behind something and It's not openable after that help ;-;
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