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HUD editing: short questions, quick answers
posted in Customization
4291
#4291
0 Frags +

.

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4292
#4292
0 Frags +

Is there a way to move the status of the duel? (like when you press tab during a duel, under the scoreboard)

Is there a way to move the status of the duel? (like when you press tab during a duel, under the scoreboard)
4293
#4293
0 Frags +

the main menu buttons of my hud aren't working...I just need to either know the command to open up the quickplay ui or the server ui.

the main menu buttons of my hud aren't working...I just need to either know the command to open up the quickplay ui or the server ui.
4294
#4294
0 Frags +
chostarmanIs there a way to move the status of the duel? (like when you press tab during a duel, under the scoreboard)

Look at the "LocalPlayerDuelStatsPanel" field within scoreboard.res

smarbergthe main menu buttons of my hud aren't working...I just need to either know the command to open up the quickplay ui or the server ui.

quickplay UI as in the dropdown menu to go into casual, competitive, etc?

also the command for server UI is OpenServerBrowser, but I don't think you can access it through the console. You'd probably have to look in either your gamemenu.res file or mainmenuoverride.res file to change the function of it

[quote=chostarman]Is there a way to move the status of the duel? (like when you press tab during a duel, under the scoreboard)[/quote]

Look at the "LocalPlayerDuelStatsPanel" field within scoreboard.res

[quote=smarberg]the main menu buttons of my hud aren't working...I just need to either know the command to open up the quickplay ui or the server ui.[/quote]

quickplay UI as in the dropdown menu to go into casual, competitive, etc?

also the command for server UI is OpenServerBrowser, but I don't think you can access it through the console. You'd probably have to look in either your gamemenu.res file or mainmenuoverride.res file to change the function of it
4295
#4295
0 Frags +

Not really a hud question, but net_graph. I was wondering when I push tab, it's gonna show me my scoreboard and net_graph 2, but i want it to show net_graph 1, how would i go about doing that?

Edit: Sweet, found it. Thanks jarateking

Not really a hud question, but net_graph. I was wondering when I push tab, it's gonna show me my scoreboard and [url=http://prntscr.com/exodoz]net_graph 2[/url], but i want it to show [url=http://prntscr.com/exoghl]net_graph 1[/url], how would i go about doing that?

Edit: Sweet, found it. Thanks jarateking
4296
#4296
0 Frags +
typtoNot really a hud question, but net_graph. I was wondering when I push tab, it's gonna show me my scoreboard and net_graph 2, but i want it to show net_graph 1, how would i go about doing that?

Edit the script that turns on netgraph, somewhere in your cfg's. It would depend on what script you're using exactly and where you put it in your cfg's, but the process would be the same and you just need to edit it to set net_graph 1 instead of 2.

[quote=typto]Not really a hud question, but net_graph. I was wondering when I push tab, it's gonna show me my scoreboard and [url=http://prntscr.com/exodoz]net_graph 2[/url], but i want it to show net_graph 1, how would i go about doing that?[/quote]
Edit the script that turns on netgraph, somewhere in your cfg's. It would depend on what script you're using exactly and where you put it in your cfg's, but the process would be the same and you just need to edit it to set net_graph 1 instead of 2.
4297
#4297
0 Frags +

I'm trying to edit the cow mangler ammo meter in oxide hud, and i've had no luck finding the hud element that corresponds with it. I've snooped around the huditemeffectmeter files, but have had no luck with moving this one hud element.

I'm trying to edit the cow mangler ammo meter in oxide hud, and i've had no luck finding the hud element that corresponds with it. I've snooped around the huditemeffectmeter files, but have had no luck with moving this one hud element.
4298
#4298
0 Frags +
stizdoI'm trying to edit the cow mangler ammo meter in oxide hud, and i've had no luck finding the hud element that corresponds with it. I've snooped around the huditemeffectmeter files, but have had no luck with moving this one hud element.

have you tried changing the field values found hudlayout.res?

[quote=stizdo]I'm trying to edit the cow mangler ammo meter in oxide hud, and i've had no luck finding the hud element that corresponds with it. I've snooped around the huditemeffectmeter files, but have had no luck with moving this one hud element.[/quote]

have you tried changing the field values found hudlayout.res?
4299
#4299
0 Frags +
KonceptstizdoI'm trying to edit the cow mangler ammo meter in oxide hud, and i've had no luck finding the hud element that corresponds with it. I've snooped around the huditemeffectmeter files, but have had no luck with moving this one hud element.
have you tried changing the field values found hudlayout.res?

I have, sadly i've had no luck with that either :-(.

[quote=Koncept][quote=stizdo]I'm trying to edit the cow mangler ammo meter in oxide hud, and i've had no luck finding the hud element that corresponds with it. I've snooped around the huditemeffectmeter files, but have had no luck with moving this one hud element.[/quote]

have you tried changing the field values found hudlayout.res?[/quote]

I have, sadly i've had no luck with that either :-(.
4300
#4300
0 Frags +

sorry, I just looked at the particlecannoneffectmeter file and after scrolling to the bottom found the element, it was hidden perfectly lol :-d

sorry, I just looked at the particlecannoneffectmeter file and after scrolling to the bottom found the element, it was hidden perfectly lol :-d
4301
#4301
0 Frags +

my hud wont show me the targetid, even though in my TargetID.res i have enables and made visible everything. It can show, but only if i change a value of one of the fields, then change it back.
image
http://imgur.com/VNVz2ZZ

my hud wont show me the targetid, even though in my TargetID.res i have enables and made visible everything. It can show, but only if i change a value of one of the fields, then change it back.
image
http://imgur.com/VNVz2ZZ
4302
#4302
0 Frags +

How to fix the black bar for skinned weapon?
http://i.imgur.com/ET8NLa6.jpg

How to fix the black bar for skinned weapon?
http://i.imgur.com/ET8NLa6.jpg
4303
#4303
0 Frags +

Is there a resource for implementing tournament spec horizontal health bars? If not, what files should I be looking at to see how it is implemented (going to steal the method from wiethud unless there is a better hud implementation out there)?

Is there a resource for implementing tournament spec horizontal health bars? If not, what files should I be looking at to see how it is implemented (going to steal the method from wiethud unless there is a better hud implementation out there)?
4304
#4304
1 Frags +
Stochast1cIs there a resource for implementing tournament spec horizontal health bars? If not, what files should I be looking at to see how it is implemented (going to steal the method from wiethud unless there is a better hud implementation out there)?

There isn't really a resource for it. Mannterface was the first public example (colly and I both did it with the actual player's health before, I might still have the picture I used to explain it to Mannterface's maker somewhere...). It's basically just manipulating the bonus healthcross (the one that normally appears when you're at low health or have overheal) to always appear, and to fit within the bounds of your panel exactly. That way at max health, it covers the full panel, at half it covers half, and at 0 it's completely off-screen / out-of-bounds / has 0 width.

Pretty much just look at spectatortournament.res, note its health's size and HealthBonusPosAdj and HealthDeathWarning, and check out spectatortournamentguihealth.res's PlayerStatusHealthBonusImage's position. Those should be all you need, though the posadj and the image's position would need changes depending on your panel size.

[quote=Stochast1c]Is there a resource for implementing tournament spec horizontal health bars? If not, what files should I be looking at to see how it is implemented (going to steal the method from wiethud unless there is a better hud implementation out there)?[/quote]
There isn't really a resource for it. Mannterface was the first public example (colly and I both did it with the actual player's health before, I might still have the picture I used to explain it to Mannterface's maker somewhere...). It's basically just manipulating the bonus healthcross (the one that normally appears when you're at low health or have overheal) to always appear, and to fit within the bounds of your panel exactly. That way at max health, it covers the full panel, at half it covers half, and at 0 it's completely off-screen / out-of-bounds / has 0 width.

Pretty much just look at spectatortournament.res, note its health's size and HealthBonusPosAdj and HealthDeathWarning, and check out spectatortournamentguihealth.res's PlayerStatusHealthBonusImage's position. Those should be all you need, though the posadj and the image's position would need changes depending on your panel size.
4305
#4305
whitelist.tf
1 Frags +

@chostarman Check the tall and ypos values for CMainTargetID (looking at someone/buidling), CSecondaryTargetID (when being healed) & CSpectatorTargetID (when dead and spectating and tf_spectator_target_location is set to 0) and also the position values inside targetid.res

HoppsHow to fix the black bar for skinned weapon?
http://i.imgur.com/ET8NLa6.jpg

Don't use the high quality item images or at least don't mess with the size of the model ones, I've found out from experience (valve messed this up at Christmas when they introduced more festive weapons)

Stochast1cIs there a resource for implementing tournament spec horizontal health bars? If not, what files should I be looking at to see how it is implemented (going to steal the method from wiethud unless there is a better hud implementation out there)?

I think my implementation in WietHUD is quite clean, based on Mannterface. The files you're looking for: SpectatorTournamentGUIHealth.res & SpectatorTournament.res (the full width HealthIcon in playerpanels_kv)

@JarateKing I explained a little and linked your example image in the last post on the previous page

@[b]chostarman[/b] Check the tall and ypos values for [i]CMainTargetID[/i] (looking at someone/buidling), [i]CSecondaryTargetID[/i] (when being healed) & [i]CSpectatorTargetID[/i] (when dead and spectating and [i]tf_spectator_target_location[/i] is set to 0) and also the position values inside targetid.res

[quote=Hopps]How to fix the black bar for skinned weapon?
http://i.imgur.com/ET8NLa6.jpg[/quote]
Don't use the [url=http://rebelconquer.net/25428/higher-quality-item-images-in-inventory-loadouts]high quality item images[/url] or at least don't mess with the size of the model ones, I've found out from experience (valve messed this up at Christmas when they introduced more festive weapons)

[quote=Stochast1c]Is there a resource for implementing tournament spec horizontal health bars? If not, what files should I be looking at to see how it is implemented (going to steal the method from wiethud unless there is a better hud implementation out there)?[/quote]
I think my implementation in WietHUD is quite clean, based on Mannterface. The files you're looking for: SpectatorTournamentGUIHealth.res & SpectatorTournament.res (the full width HealthIcon in playerpanels_kv)

@JarateKing I explained a little and linked your example image in the [url=http://rebelconquer.net/post/736354/hud-editing-short-questions-quick-answers]last post on the previous page[/url]
4306
#4306
0 Frags +

Does anyone know how to remove the name of the item in loadout?
like this old glitch, but actually on purpose.
http://puu.sh/kDdnC/4e656bbb87.jpg

Does anyone know how to remove the name of the item in loadout?
like this old glitch, but actually on purpose.
http://puu.sh/kDdnC/4e656bbb87.jpg
4307
#4307
0 Frags +

Also, does anyone know how to replace the hudas iscariote hud's title/logo, as its just too chunky and i wanna replace it with the tf2 logo
Thanks

Also, does anyone know how to replace the hudas iscariote hud's title/logo, as its just too chunky and i wanna replace it with the tf2 logo
Thanks
4308
#4308
whitelist.tf
0 Frags +
chostarmanDoes anyone know how to remove the name of the item in loadout?

ClassLoadoutPanel.res > modelpanels_kv
change text_ypos to a value so it is outside of the panel or change tall to 0 for namepanel

chostarmanAlso, does anyone know how to replace the hudas iscariote hud's title/logo, as its just too chunky and i wanna replace it with the tf2 logo

MainMenuOverride.res is the file you're looking for

[quote=chostarman]Does anyone know how to [url=http://puu.sh/kDdnC/4e656bbb87.jpg]remove the name of the item[/url] in loadout?[/quote]
ClassLoadoutPanel.res > modelpanels_kv
change [i]text_ypos[/i] to a value so it is outside of the panel or change tall to 0 for [i]namepanel[/i]
[quote=chostarman]Also, does anyone know how to replace the hudas iscariote hud's title/logo, as its just too chunky and i wanna replace it with the tf2 logo[/quote]
MainMenuOverride.res is the file you're looking for
4309
#4309
0 Frags +

How do i move and resize the name/health in this and remove background of this panel ?

https://i.imgur.com/tnPrxTi.jpg

Thanks hypnotize!

How do i move and resize the name/health in this and remove background of this panel ?
[img]https://i.imgur.com/tnPrxTi.jpg[/img]
Thanks hypnotize!
4310
#4310
0 Frags +
WiethoofdchostarmanDoes anyone know how to remove the name of the item in loadout?ClassLoadoutPanel.res > modelpanels_kv
change text_ypos to a value so it is outside of the panel or change tall to 0 for namepanel
In the hudas iscariote hud files, there isnt a classloadoutpanel.res.
im using hypnotize's updated version
[quote=Wiethoofd][quote=chostarman]Does anyone know how to [url=http://puu.sh/kDdnC/4e656bbb87.jpg]remove the name of the item[/url] in loadout?[/quote]
ClassLoadoutPanel.res > modelpanels_kv
change [i]text_ypos[/i] to a value so it is outside of the panel or change tall to 0 for [i]namepanel[/i]
In the hudas iscariote hud files, there isnt a classloadoutpanel.res.
im using hypnotize's updated version
4311
#4311
1 Frags +
AfsHow do i move and resize the name/health in this and remove background of this panel ?
https://i.imgur.com/tnPrxTi.jpg

TargetID.res and SpectatorGUIHealth.res but use Hudlayout if you want to move the entire thing (CSpectatorTargetID)
To remove the Bg set the wide value of TargetIDBG_Spec_Blue and TargetIDBG_Spec_Red to 0, Inside the targetid.res!

[quote=Afs]How do i move and resize the name/health in this and remove background of this panel ?
[img]https://i.imgur.com/tnPrxTi.jpg[/img][/quote]

TargetID.res and SpectatorGUIHealth.res but use Hudlayout if you want to move the entire thing (CSpectatorTargetID)
To remove the Bg set the wide value of TargetIDBG_Spec_Blue and TargetIDBG_Spec_Red to 0, Inside the targetid.res!
4312
#4312
whitelist.tf
0 Frags +
chostarmanWiethoofdchostarmanDoes anyone know how to remove the name of the item in loadout?ClassLoadoutPanel.res > modelpanels_kv
change text_ypos to a value so it is outside of the panel or change tall to 0 for namepanel
In the hudas iscariote hud files, there isnt a classloadoutpanel.res.
im using hypnotize's updated version

There has to be if you made that screenshot, if it's not there, same trick still applies if you modify the default file or one from a different hud.

[quote=chostarman][quote=Wiethoofd][quote=chostarman]Does anyone know how to [url=http://puu.sh/kDdnC/4e656bbb87.jpg]remove the name of the item[/url] in loadout?[/quote]
ClassLoadoutPanel.res > modelpanels_kv
change [i]text_ypos[/i] to a value so it is outside of the panel or change tall to 0 for [i]namepanel[/i]
[/quote]
In the hudas iscariote hud files, there isnt a classloadoutpanel.res.
im using hypnotize's updated version[/quote]
There has to be if you made that screenshot, if it's not there, same trick still applies if you modify the default file or one from a different hud.
4313
#4313
0 Frags +

could someone tell me how to remove the ubercharge bar from the bottom of m0re hud? ty in advance

could someone tell me how to remove the ubercharge bar from the bottom of m0re hud? ty in advance
4314
#4314
1 Frags +
phobiacould someone tell me how to remove the ubercharge bar from the bottom of m0re hud? ty in advance

inside hud files -> resource -> ui -> hudmediccharge.res

the "ChargeMeter" field should be what controls it. To remove it, do one or more of the following:

  • change either the "xpos" and/or "ypos" fields to a very large number, 99999 for examples
  • change the "wide" and "tall" values to 0
  • change the "visible" and/or "enabled" fields from 1 to 0
[quote=phobia]could someone tell me how to remove the ubercharge bar from the bottom of m0re hud? ty in advance[/quote]

inside hud files -> resource -> ui -> hudmediccharge.res

the "ChargeMeter" field should be what controls it. To remove it, do one or more of the following:
[list]
[*] change either the "xpos" and/or "ypos" fields to a very large number, 99999 for examples
[*] change the "wide" and "tall" values to 0
[*] change the "visible" and/or "enabled" fields from 1 to 0
[/list]
4315
#4315
0 Frags +

Where can i find this, the +25, +100 when you pick up a health pack, and move it? I basically just want to move it to be above my health, right now it's in the bottom left of my screen. I'm using m0re's if that helps too.

Where can i find [url=http://prntscr.com/f2hwry]this[/url], the +25, +100 when you pick up a health pack, and move it? I basically just want to move it to be above my health, right now it's in the bottom left of my screen. I'm using m0re's if that helps too.
4316
#4316
0 Frags +

Can anyone help me make this compatible for 4:3?
Thanks
Link
https://www.dropbox.com/s/hws39h2nzfwgph8/Hudas%20Iscariote.rar?dl=0

EDIT : Wrong HUD link ,sorry.
https://www.dropbox.com/s/scl11q619g0y1ew/woolhud%20v2%20master.zip?dl=0

Can anyone help me make this compatible for 4:3?
Thanks
Link
https://www.dropbox.com/s/hws39h2nzfwgph8/Hudas%20Iscariote.rar?dl=0

EDIT : Wrong HUD link ,sorry.[h][/h]
https://www.dropbox.com/s/scl11q619g0y1ew/woolhud%20v2%20master.zip?dl=0
4317
#4317
0 Frags +

Also, is there a way to change my scoreboard to just in the centre of the screen instead of:
http://imgur.com/HISAIVp

Also, is there a way to change my scoreboard to just in the centre of the screen instead of:
http://imgur.com/HISAIVp
4318
#4318
0 Frags +
typtoWhere can i find this, the +25, +100 when you pick up a health pack, and move it? I basically just want to move it to be above my health, right now it's in the bottom left of my screen. I'm using m0re's if that helps too.

hudhealthaccount.res

[quote=typto]Where can i find [url=http://prntscr.com/f2hwry]this[/url], the +25, +100 when you pick up a health pack, and move it? I basically just want to move it to be above my health, right now it's in the bottom left of my screen. I'm using m0re's if that helps too.[/quote]
hudhealthaccount.res
4319
#4319
1 Frags +
chostarmanAlso, is there a way to change my scoreboard to just in the centre of the screen instead of:
http://imgur.com/HISAIVp

inside your scoreboard.res file, alter values of things that end in "_minmode", assuming what's shown in the screenshot is the minmode scoreboard

[quote=chostarman]Also, is there a way to change my scoreboard to just in the centre of the screen instead of:
http://imgur.com/HISAIVp[/quote]

inside your scoreboard.res file, alter values of things that end in "_minmode", assuming what's shown in the screenshot is the minmode scoreboard
4320
#4320
0 Frags +
KonceptchostarmanAlso, is there a way to change my scoreboard to just in the centre of the screen instead of:
http://imgur.com/HISAIVp

inside your scoreboard.res file, alter values of things that end in "_minmode", assuming what's shown in the screenshot is the minmode scoreboard

Koncept, change the values in what way?
Im new to this whole HUD thing
EDIT: Fixed it. Dont worry

[quote=Koncept][quote=chostarman]Also, is there a way to change my scoreboard to just in the centre of the screen instead of:
http://imgur.com/HISAIVp[/quote]

inside your scoreboard.res file, alter values of things that end in "_minmode", assuming what's shown in the screenshot is the minmode scoreboard[/quote]
Koncept, change the values in what way?
Im new to this whole HUD thing
EDIT: Fixed it. Dont worry
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