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HUD editing: short questions, quick answers
posted in Customization
3961
#3961
0 Frags +

For some odd reason, the resist icon in my hudmediccharge.res file doesn't want to move around. Changing any of the fields within the "ResistIcon" field within hudmediccharge yields no changes, except for the wide and tall values. Does anyone know of a possible solution to this? I'd like to center the resist icon and not have it in the top left corner of my screen. The code for the resisticon field is below

"ResistIcon"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"ResistIcon"
		"xpos"			"0"
		"ypos"			"0"
		"wide"			"24"
		"tall"			"24"
		"visible"		"1"
		"enabled"		"1"
		"image"			"../HUD/defense_buff_bullet_blue"
		"scaleImage"	"1"	
	}	

Also, is it possible for me to have the charge value shadow not show when I have the vaccinator equipped, but appear when I have any other medi gun? Currently only the value itself disappears but not the shadow of it

For some odd reason, the resist icon in my hudmediccharge.res file doesn't want to move around. Changing any of the fields within the "ResistIcon" field within hudmediccharge yields no changes, except for the wide and tall values. Does anyone know of a possible solution to this? I'd like to center the resist icon and not have it in the top left corner of my screen. The code for the resisticon field is below
[code]
"ResistIcon"
{
"ControlName" "ImagePanel"
"fieldName" "ResistIcon"
"xpos" "0"
"ypos" "0"
"wide" "24"
"tall" "24"
"visible" "1"
"enabled" "1"
"image" "../HUD/defense_buff_bullet_blue"
"scaleImage" "1"
} [/code]

Also, is it possible for me to have the charge value shadow not show when I have the vaccinator equipped, but appear when I have any other medi gun? Currently only the value itself disappears but not the shadow of it
3962
#3962
1 Frags +
KonceptFor some odd reason, the resist icon in my hudmediccharge.res file doesn't want to move around. Changing any of the fields within the "ResistIcon" field within hudmediccharge yields no changes, except for the wide and tall values. Does anyone know of a possible solution to this? I'd like to center the resist icon and not have it in the top left corner of my screen. The code for the resisticon field is below

Follow this

KonceptAlso, is it possible for me to have the charge value shadow not show when I have the vaccinator equipped, but appear when I have any other medi gun? Currently only the value itself disappears but not the shadow of it

Unfortunately, not possible. A common workaround for this is to hide the shadow using the vaccinator charge bars.

[quote=Koncept]For some odd reason, the resist icon in my hudmediccharge.res file doesn't want to move around. Changing any of the fields within the "ResistIcon" field within hudmediccharge yields no changes, except for the wide and tall values. Does anyone know of a possible solution to this? I'd like to center the resist icon and not have it in the top left corner of my screen. The code for the resisticon field is below[/quote]

Follow [url=http://rebelconquer.net/22722/vaccinator-resist-icon-fix]this[/url]

[quote=Koncept]Also, is it possible for me to have the charge value shadow not show when I have the vaccinator equipped, but appear when I have any other medi gun? Currently only the value itself disappears but not the shadow of it[/quote]

Unfortunately, not possible. A common workaround for this is to hide the shadow using the vaccinator charge bars.
3963
#3963
1 Frags +

The font for wavesui is not working. I have installed the font btw.
Neither neutra nor surface is working, but when I use surface in other huds it works fine, also i can use neutra in microsoft word aswell.

This is what it should look like ------------> http://imgur.com/a/mTpmT

This is what it looks like for me -----------> http://imgur.com/a/46QBB

I don't think it's a problem of me installing the fonts. Could someone please help me fix this. wavesui is literally my favourite hud.

The font for wavesui is not working. I have installed the font btw.
Neither neutra nor surface is working, but when I use surface in other huds it works fine, also i can use neutra in microsoft word aswell.

This is what it should look like ------------> http://imgur.com/a/mTpmT

This is what it looks like for me -----------> http://imgur.com/a/46QBB

I don't think it's a problem of me installing the fonts. Could someone please help me fix this. wavesui is literally my favourite hud.
3964
#3964
0 Frags +

Is it possible to get the overwatch hud low and buffed health border effect moved to egghud? If it's possible then how?
Thx

Is it possible to get the overwatch hud low and buffed health border effect moved to egghud? If it's possible then how?
Thx
3965
#3965
0 Frags +
Wiethoofd-snippity snip-

I attempted to modify the PLR HUD using that file but it doesn't seem to contain as much information for it as PL does. I'm assuming it's mostly dictated from within the game, so I'm going to leave it alone for now.

Do you happen to have a field name within sourcescheme to modify it? I can't seem to locate it, unless it's located in sourceschemebase.

[quote=Wiethoofd]-snippity snip-[/quote]

I attempted to modify the PLR HUD using that file but it doesn't seem to contain as much information for it as PL does. I'm assuming it's mostly dictated from within the game, so I'm going to leave it alone for now.

Do you happen to have a field name within sourcescheme to modify it? I can't seem to locate it, unless it's located in sourceschemebase.
3966
#3966
0 Frags +

http://i.imgur.com/sM3ExmM.png

v image v

Show Content

How do I make the item boxes bigger/smaller?

edit: nvm found it

http://i.imgur.com/sM3ExmM.png

v image v
[spoiler][img]http://i.imgur.com/sM3ExmM.png[/img][/spoiler]

How do I make the item boxes bigger/smaller?


edit: nvm found it
3967
#3967
0 Frags +

Does anybody know how I can add a recording feature to my hud like this? I want to add this to yayahud. http://imgur.com/a/Q3Rdr

Does anybody know how I can add a recording feature to my hud like this? I want to add this to yayahud. http://imgur.com/a/Q3Rdr
3968
#3968
2 Frags +

Not a particularly short question, but I don't have someone actively on to message.

I drew a grey box in huddemomanpipes.res and hudobjectivetimepanel.res. The problem is the boxes show up when they shouldn't.
Problem Pictures
Box Code (I change the label for each of box)

I probably just need a lesson on what the field name exactly does.
Thank you in advance.

Not a particularly short question, but I don't have someone actively on to message.

I drew a grey box in huddemomanpipes.res and hudobjectivetimepanel.res. The problem is the boxes show up when they shouldn't.
[url=http://imgur.com/a/7OKnJ]Problem Pictures[/url]
[url=http://pastebin.com/72vkqG4x]Box Code[/url] (I change the label for each of box)

I probably just need a lesson on what the field name exactly does.
Thank you in advance.
3969
#3969
1 Frags +
FalkinghammerNot a particularly short question, but I don't have someone actively on to message.

I drew a grey box in huddemomanpipes.res and hudobjectivetimepanel.res. The problem is the boxes show up when they shouldn't.
Problem Pictures
Box Code (I change the label for each of box)

I probably just need a lesson on what the field name exactly does.
Thank you in advance.

Put the box in the pipespresentpanel and nopipespresent panel if you only want it so show up with sticks. As far as I can tell fieldname is what the game thinks that the thing is called but the name at the top is what hudanimations refers to. If you keep them the same you won't have any problems

For the box on the round timer in casual put if_match as a field like this:

	"BGFrame"
	{
		"ControlName"			"EditablePanel"
		"fieldName"				"BGFrame"
		"xpos"					"cs-0.5"
		"ypos"					"-10"
		"zpos"					"0"
		"wide"					"367"
		"tall"					"34"
		"visible"				"0"
		"proportionaltoaparent"	"1"
		"border"				"DarkestPanel"

		if_match
		{
			"visible"				"0"
		}
	}

The stuff for casual + comp goes into if_match and it overrides the other stuff but is not in effect in casual

[quote=Falkinghammer]Not a particularly short question, but I don't have someone actively on to message.

I drew a grey box in huddemomanpipes.res and hudobjectivetimepanel.res. The problem is the boxes show up when they shouldn't.
[url=http://imgur.com/a/7OKnJ]Problem Pictures[/url]
[url=http://pastebin.com/72vkqG4x]Box Code[/url] (I change the label for each of box)

I probably just need a lesson on what the field name exactly does.
Thank you in advance.[/quote]

Put the box in the pipespresentpanel and nopipespresent panel if you only want it so show up with sticks. As far as I can tell fieldname is what the game thinks that the thing is called but the name at the top is what hudanimations refers to. If you keep them the same you won't have any problems


For the box on the round timer in casual put if_match as a field like this:

[code] "BGFrame"
{
"ControlName" "EditablePanel"
"fieldName" "BGFrame"
"xpos" "cs-0.5"
"ypos" "-10"
"zpos" "0"
"wide" "367"
"tall" "34"
"visible" "0"
"proportionaltoaparent" "1"
"border" "DarkestPanel"

if_match
{
"visible" "0"
}
}
[/code]

The stuff for casual + comp goes into if_match and it overrides the other stuff but is not in effect in casual
3970
#3970
0 Frags +

I'd like to make small adjustments to the default hud.
I made an account just for this, so I'm new and very sorry if I mess something up.

Mainly, is there a way of renaming the numbered backpack pages?
For example instead of 2 it would say "Scout" and so on.
And how does one remove the sorting dropdown, I don't want to ever click it and have my manual sorting destroyed.

http://imgur.com/bykFTex

I'd like to make small adjustments to the default hud.
I made an account just for this, so I'm new and very sorry if I mess something up.

Mainly, is there a way of renaming the numbered backpack pages?
For example instead of 2 it would say "Scout" and so on.
And how does one remove the sorting dropdown, I don't want to ever click it and have my manual sorting destroyed.

[url=http://imgur.com/bykFTex]http://imgur.com/bykFTex[/url]
3971
#3971
0 Frags +

How do I change the color of the overheal cross on hypnotize's m0rehud?

How do I change the color of the overheal cross on hypnotize's m0rehud?
3972
#3972
0 Frags +

How do I remove the killstreak counter in a hud?

How do I remove the killstreak counter in a hud?
3973
#3973
2 Frags +
WhitebockI'd like to make small adjustments to the default hud.
I made an account just for this, so I'm new and very sorry if I mess something up.

Mainly, is there a way of renaming the numbered backpack pages?
For example instead of 2 it would say "Scout" and so on.
And how does one remove the sorting dropdown, I don't want to ever click it and have my manual sorting destroyed.

http://imgur.com/bykFTex

as far as i know there isnt a way of changing the names of pages, but you can delete the sorting button

to do so you must take the backpackpanel.res file from github repo which is located resource/ui/econ (just download it and search of the file)

then you must go to your custom folder and create a folder with some name. now in that folder create a folder called resource and i that folder create a folder called ui AND in that folder called ui create a folder called econ.
then you need to create the most important file of the folder called info.vdf, to do so you create a text file.

in this text file you need to paste this code:

Show Content
"customhud"
{
"ui_version" "1"
}

instead of "customhud" you must type the name of the folder you created in custom (the first folder you created)
and choose in the bar in the upper left "File" then you need to choose "Save as" and you need to change the "Save as type" option to "All files" and save the file as "info.vdf".

place backpackpanel.res in econ folder and open the file with notepad++ (you can download it from here) and search for "ShowRarityComboBox" (press ctrl+f)

under ShowRarityComboBox you will find some definitions like "controlname" and "font", you need to search for a definition called "xpos" or "ypos" change the number next to them to "9999"

I hope this hepled you, if you don't understand something you can add me on steam and talk to me

f2s4x1oHow do I change the color of the overheal cross on hypnotize's m0rehud?

same as before

fnmHow do I remove the killstreak counter in a hud?

in resource/ui/huditemeffectmeter_killstreak search for HudItemEffectMeter and change xpos to 9999

[quote=Whitebock]I'd like to make small adjustments to the default hud.
I made an account just for this, so I'm new and very sorry if I mess something up.

Mainly, is there a way of renaming the numbered backpack pages?
For example instead of 2 it would say "Scout" and so on.
And how does one remove the sorting dropdown, I don't want to ever click it and have my manual sorting destroyed.

[url=http://imgur.com/bykFTex]http://imgur.com/bykFTex[/url][/quote]
as far as i know there isnt a way of changing the names of pages, but you can delete the sorting button

to do so you must take the backpackpanel.res file from [url=https://github.com/Tewgon/tf2basehud]github repo[/url] which is located resource/ui/econ (just download it and search of the file)

then you must go to your custom folder and create a folder with some name. now in that folder create a folder called resource and i that folder create a folder called ui AND in that folder called ui create a folder called econ.
then you need to create the [b]most important[/b] file of the folder called info.vdf, to do so you create a text file.

in this text file you need to paste this code:
[spoiler]"customhud"
{
"ui_version" "1"
}[/spoiler]
instead of "customhud" you must type the name of the folder you created in custom (the first folder you created)
and choose in the bar in the upper left "File" then you need to choose "Save as" and you need to change the "Save as type" option to "All files" and save the file as "info.vdf".

place backpackpanel.res in econ folder and open the file with notepad++ (you can download it from [url=https://notepad-plus-plus.org/repository/7.x/7.2.1/npp.7.2.1.Installer.exe]here[/url]) and search for "ShowRarityComboBox" (press ctrl+f)

under ShowRarityComboBox you will find some definitions like "controlname" and "font", you need to search for a definition called "xpos" or "ypos" change the number next to them to "9999"

I hope this hepled you, if you don't understand something you can add me on steam and talk to me
[quote=f2s4x1o]How do I change the color of the overheal cross on hypnotize's m0rehud?[/quote]
same as before
[quote=fnm]How do I remove the killstreak counter in a hud?[/quote]
in resource/ui/huditemeffectmeter_killstreak search for HudItemEffectMeter and change xpos to 9999
3974
#3974
0 Frags +

I tried to make my crosshair blink on hit by putting this in my hudanimations:

event DamagedPlayer
{
Animate fogCrosshair FgColor "255 255 255 255" Linear 0.0 0.00001
Animate fogCrosshair FgColor "255 0 0 255" Linear 0.10 0.10001
}

However, it does not flash on hit.

I tried to make my crosshair blink on hit by putting this in my hudanimations:

event DamagedPlayer
{
Animate fogCrosshair FgColor "255 255 255 255" Linear 0.0 0.00001
Animate fogCrosshair FgColor "255 0 0 255" Linear 0.10 0.10001
}


However, it does not flash on hit.
3975
#3975
1 Frags +
fnmI tried to make my crosshair blink on hit by putting this in my hudanimations:

event DamagedPlayer
{
Animate fogCrosshair FgColor "255 255 255 255" Linear 0.0 0.00001
Animate fogCrosshair FgColor "255 0 0 255" Linear 0.10 0.10001
}

However, it does not flash on hit.

are you sure that entry in hudlayout.res is fogCrosshair?
if its not fogCrosshair you need to change it to the name that the crosshair is called

[quote=fnm]I tried to make my crosshair blink on hit by putting this in my hudanimations:

event DamagedPlayer
{
Animate fogCrosshair FgColor "255 255 255 255" Linear 0.0 0.00001
Animate fogCrosshair FgColor "255 0 0 255" Linear 0.10 0.10001
}


However, it does not flash on hit.[/quote]
are you sure that entry in hudlayout.res is fogCrosshair?
if its not fogCrosshair you need to change it to the name that the crosshair is called
3976
#3976
1 Frags +
CubekolfnmI tried to make my crosshair blink on hit by putting this in my hudanimations:

event DamagedPlayer
{
Animate fogCrosshair FgColor "255 255 255 255" Linear 0.0 0.00001
Animate fogCrosshair FgColor "255 0 0 255" Linear 0.10 0.10001
}

However, it does not flash on hit.
are you sure that entry in hudlayout.res is fogCrosshair?
if its not fogCrosshair you need to change it to the name that the crosshair is called

Yeah, it's definitely the right name. Not sure why it isn't working. is there anything else that could be affecting it?

[quote=Cubekol][quote=fnm]I tried to make my crosshair blink on hit by putting this in my hudanimations:

event DamagedPlayer
{
Animate fogCrosshair FgColor "255 255 255 255" Linear 0.0 0.00001
Animate fogCrosshair FgColor "255 0 0 255" Linear 0.10 0.10001
}


However, it does not flash on hit.[/quote]
are you sure that entry in hudlayout.res is fogCrosshair?
if its not fogCrosshair you need to change it to the name that the crosshair is called[/quote]

Yeah, it's definitely the right name. Not sure why it isn't working. is there anything else that could be affecting it?
3977
#3977
1 Frags +

Is there a way to make an image cover the whole screen in my loadout screen and then a different image that covers the whole screen when you click on backpack that shows the classes you can edit loadouts and backpack, crafting etc or is this not possible? It feels like the loadout screen is a panel that does not cover the full screen.

Is there a way to make an image cover the whole screen in my loadout screen and then a different image that covers the whole screen when you click on backpack that shows the classes you can edit loadouts and backpack, crafting etc or is this not possible? It feels like the loadout screen is a panel that does not cover the full screen.
3978
#3978
0 Frags +

what file or field controls the target ID's that are seen when you're looking at someone in a kill cam?

what file or field controls the target ID's that are seen when you're looking at someone in a kill cam?
3979
#3979
2 Frags +
Konceptwhat file or field controls the target ID's that are seen when you're looking at someone in a kill cam?

resource/ui/freezepanel_basic.res
resource/ui/freezepanelkillerhealth.res
resource/ui/freezepanelcallout.res

[quote=Koncept]what file or field controls the target ID's that are seen when you're looking at someone in a kill cam?[/quote]


resource/ui/freezepanel_basic.res
resource/ui/freezepanelkillerhealth.res
resource/ui/freezepanelcallout.res
3980
#3980
0 Frags +

Thanks Xen for helping me find the files that I needed to look at modifying. However, after about 2 hours of work and tweaking stuff, I can't seem to get the last little bit of something that I'm aiming for. Another thing, don't mind the mismatched fonts in the two screens. I'm going to get to that later.

Here is what the ID looks like, and I want to get it to emulate the look of this target ID. Would I need to create something within FreezePanelKillerHealth.res or FreezePanelBasic.res to cover up the left side of the cross? If needed I can paste my code from both files in another post if that helps

Thanks Xen for helping me find the files that I needed to look at modifying. However, after about 2 hours of work and tweaking stuff, I can't seem to get the last little bit of something that I'm aiming for. Another thing, don't mind the mismatched fonts in the two screens. I'm going to get to that later.

[url=https://gyazo.com/764688b22f9d62ddae8693119679ca97]Here[/url] is what the ID looks like, and I want to get it to emulate the look of [url=https://gyazo.com/af21923ec47ecdb961b38ba152594363]this[/url] target ID. Would I need to create something within FreezePanelKillerHealth.res or FreezePanelBasic.res to cover up the left side of the cross? If needed I can paste my code from both files in another post if that helps
3981
#3981
1 Frags +

How can I use a hud crosshair for one or two classes only and use some other crosshairs on the other classes?

How can I use a hud crosshair for one or two classes only and use some other crosshairs on the other classes?
3982
#3982
1 Frags +
f2s4x1oHow can I use a hud crosshair for one or two classes only and use some other crosshairs on the other classes?

google achievement tracker crosshairs

KonceptThanks Xen for helping me find the files that I needed to look at modifying. However, after about 2 hours of work and tweaking stuff, I can't seem to get the last little bit of something that I'm aiming for. Another thing, don't mind the mismatched fonts in the two screens. I'm going to get to that later.

Here is what the ID looks like, and I want to get it to emulate the look of this target ID. Would I need to create something within FreezePanelKillerHealth.res or FreezePanelBasic.res to cover up the left side of the cross? If needed I can paste my code from both files in another post if that helps

For the cross you gotta put the wide to something phat like 1000 so it is a very wide cross and then position it so the middle of the cross is where you want the bar to be like this:

------------------||||||||||||||||||||||-----------------
covered up health bar covered up

Then u gotta put it all where you want and ur done

[quote=f2s4x1o]How can I use a hud crosshair for one or two classes only and use some other crosshairs on the other classes?[/quote]

google achievement tracker crosshairs

[quote=Koncept]Thanks Xen for helping me find the files that I needed to look at modifying. However, after about 2 hours of work and tweaking stuff, I can't seem to get the last little bit of something that I'm aiming for. Another thing, don't mind the mismatched fonts in the two screens. I'm going to get to that later.

[url=https://gyazo.com/764688b22f9d62ddae8693119679ca97]Here[/url] is what the ID looks like, and I want to get it to emulate the look of [url=https://gyazo.com/af21923ec47ecdb961b38ba152594363]this[/url] target ID. Would I need to create something within FreezePanelKillerHealth.res or FreezePanelBasic.res to cover up the left side of the cross? If needed I can paste my code from both files in another post if that helps[/quote]

For the cross you gotta put the wide to something phat like 1000 so it is a very wide cross and then position it so the middle of the cross is where you want the bar to be like this:

------------------||||||||||||||||||||||-----------------
covered up health bar covered up

Then u gotta put it all where you want and ur done
3983
#3983
0 Frags +

Now my hud doesn´t want to show the ticks from the casual screen.
This is what it looks like http://imgur.com/a/n8vmx

Now i think this is a problem with ClientScheme.res but i am not sure and i don´t know what to do.
I have even read a lot of other guides but i couldn´t find it.

Now my hud doesn´t want to show the ticks from the casual screen.
This is what it looks like http://imgur.com/a/n8vmx

Now i think this is a problem with ClientScheme.res but i am not sure and i don´t know what to do.
I have even read a lot of other guides but i couldn´t find it.
3984
#3984
0 Frags +
XenThePybroKonceptThanks Xen for helping me find the files that I needed to look at modifying. However, after about 2 hours of work and tweaking stuff, I can't seem to get the last little bit of something that I'm aiming for. Another thing, don't mind the mismatched fonts in the two screens. I'm going to get to that later.

Here is what the ID looks like, and I want to get it to emulate the look of this target ID. Would I need to create something within FreezePanelKillerHealth.res or FreezePanelBasic.res to cover up the left side of the cross? If needed I can paste my code from both files in another post if that helps

For the cross you gotta put the wide to something phat like 1000 so it is a very wide cross and then position it so the middle of the cross is where you want the bar to be like this:

------------------||||||||||||||||||||||-----------------
covered up health bar covered up

Then u gotta put it all where you want and ur done

https://gyazo.com/f79d04b39979e8ab2dd2e74873a56b92
https://gyazo.com/8c82e2369378e02c9b2c00094b3fae90

Got the health cross and covered up areas situated, but now I can't seem to get things layered correctly. When I change the zpos on the field that's supposed to cover the left area, I can't get the health value to display above it. Only is effective on a zpos of 6, and any value higher doesn't seem to do anything. This is the last little bit that I want to get fixed/customized so once I get this done I'll be a happy camper

[quote=XenThePybro][quote=Koncept]Thanks Xen for helping me find the files that I needed to look at modifying. However, after about 2 hours of work and tweaking stuff, I can't seem to get the last little bit of something that I'm aiming for. Another thing, don't mind the mismatched fonts in the two screens. I'm going to get to that later.

[url=https://gyazo.com/764688b22f9d62ddae8693119679ca97]Here[/url] is what the ID looks like, and I want to get it to emulate the look of [url=https://gyazo.com/af21923ec47ecdb961b38ba152594363]this[/url] target ID. Would I need to create something within FreezePanelKillerHealth.res or FreezePanelBasic.res to cover up the left side of the cross? If needed I can paste my code from both files in another post if that helps[/quote]

For the cross you gotta put the wide to something phat like 1000 so it is a very wide cross and then position it so the middle of the cross is where you want the bar to be like this:

------------------||||||||||||||||||||||-----------------
covered up health bar covered up

Then u gotta put it all where you want and ur done[/quote]

https://gyazo.com/f79d04b39979e8ab2dd2e74873a56b92
https://gyazo.com/8c82e2369378e02c9b2c00094b3fae90

Got the health cross and covered up areas situated, but now I can't seem to get things layered correctly. When I change the zpos on the field that's supposed to cover the left area, I can't get the health value to display above it. Only is effective on a zpos of 6, and any value higher doesn't seem to do anything. This is the last little bit that I want to get fixed/customized so once I get this done I'll be a happy camper
3985
#3985
1 Frags +
Konceptdoot doot

you gotta make a new health value field and make the old one invisible or use negative zpos

[quote=Koncept]doot doot[/quote]

you gotta make a new health value field and make the old one invisible or use negative zpos
3986
#3986
0 Frags +
WetterhonkNow my hud doesn´t want to show the ticks from the casual screen.
This is what it looks like http://imgur.com/a/n8vmx

Now i think this is a problem with ClientScheme.res but i am not sure and i don´t know what to do.
I have even read a lot of other guides but i couldn´t find it.

check that nothing in basesettings in clientscheme with checkbox in the name has been messed up

if they show in other places you probably screwed something in your casual files up

[quote=Wetterhonk]Now my hud doesn´t want to show the ticks from the casual screen.
This is what it looks like http://imgur.com/a/n8vmx

Now i think this is a problem with ClientScheme.res but i am not sure and i don´t know what to do.
I have even read a lot of other guides but i couldn´t find it.[/quote]

check that nothing in basesettings in clientscheme with checkbox in the name has been messed up

if they show in other places you probably screwed something in your casual files up
3987
#3987
0 Frags +
XenThePybroWetterhonkNow my hud doesn´t want to show the ticks from the casual screen.
This is what it looks like http://imgur.com/a/n8vmx

Now i think this is a problem with ClientScheme.res but i am not sure and i don´t know what to do.
I have even read a lot of other guides but i couldn´t find it.

check that nothing in basesettings in clientscheme with checkbox in the name has been messed up

if they show in other places you probably screwed something in your casual files up

No i think everything there is fine, I even tryed copying it from the Basefiles from Clientscheme from the standart tf2 hud. But when i started up tf2 it still didn´t appear.

[quote=XenThePybro][quote=Wetterhonk]Now my hud doesn´t want to show the ticks from the casual screen.
This is what it looks like http://imgur.com/a/n8vmx

Now i think this is a problem with ClientScheme.res but i am not sure and i don´t know what to do.
I have even read a lot of other guides but i couldn´t find it.[/quote]

check that nothing in basesettings in clientscheme with checkbox in the name has been messed up

if they show in other places you probably screwed something in your casual files up[/quote]

No i think everything there is fine, I even tryed copying it from the Basefiles from Clientscheme from the standart tf2 hud. But when i started up tf2 it still didn´t appear.
3988
#3988
0 Frags +

is it still possible to make rayshud look like this: https://www.youtube.com/watch?v=_i0-ABf5_sQ

The installer seems to be crashing all the time and I cannot find the ammo that looks like it does in the video.

is it still possible to make rayshud look like this: https://www.youtube.com/watch?v=_i0-ABf5_sQ

The installer seems to be crashing all the time and I cannot find the ammo that looks like it does in the video.
3989
#3989
0 Frags +
Wetterhonkoink

does it occur with the stock hud?

[quote=Wetterhonk]oink[/quote]

does it occur with the stock hud?
3990
#3990
0 Frags +
fnmis it still possible to make rayshud look like this: https://www.youtube.com/watch?v=_i0-ABf5_sQ

The installer seems to be crashing all the time and I cannot find the ammo that looks like it does in the video.

Thats not rayshud it is a modified broselhud or morehud

[quote=fnm]is it still possible to make rayshud look like this: https://www.youtube.com/watch?v=_i0-ABf5_sQ

The installer seems to be crashing all the time and I cannot find the ammo that looks like it does in the video.[/quote]

Thats not rayshud it is a modified broselhud or morehud
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