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HUD editing: short questions, quick answers
posted in Customization
3391
#3391
0 Frags +

Is there a way to get rid of the domination / revange in the killfeed?

Is there a way to get rid of the domination / revange in the killfeed?
3392
#3392
1 Frags +

What hud file would I need to edit in order to fix this?

http://steamcommunity.com/sharedfiles/filedetails/?id=731751609

What hud file would I need to edit in order to fix this?

http://steamcommunity.com/sharedfiles/filedetails/?id=731751609
3393
#3393
0 Frags +
Wiethoofdduck_IDK why but when i tried to customize the capture point icons this happened http://puu.sh/qe2j7/781accfb27.jpgCheck the flags on the original vtf for the capture progress image, there is a 'loop' flag called Clamp S/T which need to be set so it doesn't start looping like that.

For the team colored time background you need to use a CTFImagePanel and teambg_1-3, check other huds who have it (mine in WietHUD), in your case the xpos might be wrong and move it out of the box and I would recommend using a proportionaltoparent 1 and/or a cs-0.5 for centering this element if you don't pin it.

I got the cap icons to work but I still can't get this time bg to work
"TimeBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "TimeBG"
"xpos" "0"
"ypos" "0"
"zpos" "-1"
"wide" "52"
"tall" "21"
"visible" "1"
"enabled" "1"
"image" "replay/tumbnails/bg_black"
"teambg_1" "replay/tumbnails/bg_black"
"teambg_2" "replay/tumbnails/bg_red"
"teambg_3" "replay/tumbnails/bg_blue"
"proportionaltoparent" "1"
"paintbackground" "1"
"scaleImage" "1"
"src_corner_height" "20"
"src_corner_width" "20"
"draw_corner_height" "0"
"draw_corner_width" "0"
"pin_to_sibling" "TimePanelValue"
"pin_corner_to_sibling" "PIN_CENTER_TOP"
"pin_to_sibling_corner" "PIN_CENTER_TOP"

if_match
{
"visible" "0"
}
}

[quote=Wiethoofd][quote=duck_]IDK why but when i tried to customize the capture point icons this happened http://puu.sh/qe2j7/781accfb27.jpg[/quote]
Check the flags on the original vtf for the capture progress image, there is a 'loop' flag called [i]Clamp S/T[/i] which need to be set so it doesn't start looping like that.

For the team colored time background you need to use a CTFImagePanel and [i]teambg_1-3[/i], check other huds who have it ([url=https://github.com/Wiethoofd/WietHUD/blob/master/resource/ui/HudObjectiveTimepanel.res#L27]mine[/url] in WietHUD), in your case the xpos might be wrong and move it out of the box and I would recommend using a [i]proportionaltoparent 1[/i] and/or a [i]cs-0.5[/i] for centering this element if you don't pin it.[/quote]
I got the cap icons to work but I still can't get this time bg to work
"TimeBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "TimeBG"
"xpos" "0"
"ypos" "0"
"zpos" "-1"
"wide" "52"
"tall" "21"
"visible" "1"
"enabled" "1"
"image" "replay/tumbnails/bg_black"
"teambg_1" "replay/tumbnails/bg_black"
"teambg_2" "replay/tumbnails/bg_red"
"teambg_3" "replay/tumbnails/bg_blue"
"proportionaltoparent" "1"
"paintbackground" "1"
"scaleImage" "1"
"src_corner_height" "20"
"src_corner_width" "20"
"draw_corner_height" "0"
"draw_corner_width" "0"
"pin_to_sibling" "TimePanelValue"
"pin_corner_to_sibling" "PIN_CENTER_TOP"
"pin_to_sibling_corner" "PIN_CENTER_TOP"

if_match
{
"visible" "0"
}
}
3394
#3394
whitelist.tf
1 Frags +

@anito226: HudMatchSummary.res

@duck: are you sure its 'tumbnails' and not 'thumbnails? ;)

@anito226: HudMatchSummary.res

@duck: are you sure its 'tumbnails' and not 't[b]h[/b]umbnails? ;)
3395
#3395
0 Frags +

What's the way to remove this black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?

Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game everytime you want to see changes ?

What's the way to remove [url=http://imgur.com/a/mTj48]this[/url] black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?

Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game everytime you want to see changes ?
3396
#3396
1 Frags +
CubekolWhat's the way to remove this black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?

Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game ?

Spectator.res/SpectatorTournament.res set the x pos of topbar/bottombar to 9999 or onething like that (even wide or tall 0 should work)

For the main menu you can change the antialiasing everytime you need to reload it.

[quote=Cubekol]What's the way to remove [url=http://imgur.com/a/mTj48]this[/url] black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?

Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game ?[/quote]

Spectator.res/SpectatorTournament.res set the x pos of topbar/bottombar to 9999 or onething like that (even wide or tall 0 should work)

For the main menu you can change the antialiasing everytime you need to reload it.
3397
#3397
0 Frags +
HypnotizeCubekolWhat's the way to remove this black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?

Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game ?

Spectator.res/SpectatorTournament.res set the x pos of topbar/bottombar to 9999 or onething like that (even wide or tall 0 should work)

For the main menu you can change the antialiasing everytime you need to reload it.

Thank you so much !

[quote=Hypnotize][quote=Cubekol]What's the way to remove [url=http://imgur.com/a/mTj48]this[/url] black (actually poopy) bar and spectator controls shadows without removing respawning in and map info ?

Also, I know it may be a stupid question, but is there a command to reload main menu changes or you need to restart your game ?[/quote]

Spectator.res/SpectatorTournament.res set the x pos of topbar/bottombar to 9999 or onething like that (even wide or tall 0 should work)

For the main menu you can change the antialiasing everytime you need to reload it.[/quote]
Thank you so much !
3398
#3398
0 Frags +

In wavesui how would I get the scout and sniper vtf crosshair on the amby?

In wavesui how would I get the scout and sniper vtf crosshair on the amby?
3399
#3399
0 Frags +

If I fresh launch TF2 or never hover any grade-quality item, its background sticks, but if I hover it at least once, it disappears until I reboot the game. Using bastHUD.

https://i.imgur.com/qloiIfo (fresh launch, default)

https://imgur.com/26lom3G (after hovering a grade-quality item, bugged)

I use bastHUD.

Any ideas?

If I fresh launch TF2 or never hover any grade-quality item, its background sticks, but if I hover it at least once, it disappears until I reboot the game. Using bastHUD.

https://i.imgur.com/qloiIfo (fresh launch, default)

https://imgur.com/26lom3G (after hovering a grade-quality item, bugged)

I use bastHUD.

Any ideas?
3400
#3400
0 Frags +

I don't know what i did but i got a purple box to be behind the times http://puu.sh/qg1E2/d1122954d9.jpg

https://www.dropbox.com/s/1il4fhzs3pedkvo/duck-hud-master.zip?dl=0

I don't know what i did but i got a purple box to be behind the times http://puu.sh/qg1E2/d1122954d9.jpg

https://www.dropbox.com/s/1il4fhzs3pedkvo/duck-hud-master.zip?dl=0
3401
#3401
whitelist.tf
0 Frags +

You should also have a purple box behind your timer on CP maps, the file path for the image in your HudObjectiveTimepanel TimeBG is still without the h in thumbnails.

Check the default HudObjectiveKothTimepanel file and check which elements you added, I think you can remove a bunch of elements you added yourself and simply get away with giving the TimePanelValue a bgcolor_override to give them the color you want.

You should also have a purple box behind your timer on CP maps, the file path for the [i]image[/i] in your HudObjectiveTimepanel TimeBG is still without the [u]h[/u] in thumbnails.

Check the default HudObjectiveKothTimepanel file and check which elements you added, I think you can remove a bunch of elements you added yourself and simply get away with giving the TimePanelValue a [i]bgcolor_override[/i] to give them the color you want.
3402
#3402
0 Frags +

how do I fix my scoreboard http://puu.sh/qh1GV/cd70b8a215.png

how do I fix my scoreboard http://puu.sh/qh1GV/cd70b8a215.png
3403
#3403
0 Frags +

I got the team colors to work under the timer bg but when i go on koth this happens http://puu.sh/qh4mC/ed9676ca20.jpg

I got the team colors to work under the timer bg but when i go on koth this happens http://puu.sh/qh4mC/ed9676ca20.jpg
3404
#3404
whitelist.tf
1 Frags +

@ deetr: +togglescores; vgui_drawtree 1; in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly

@ duck, check my earlier post about the bgcolor_override for the koth timer elements

@ deetr: [i]+togglescores; vgui_drawtree 1;[/i] in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly

@ duck, check my earlier post about the [i]bgcolor_override[/i] for the koth timer elements
3405
#3405
0 Frags +

Sorry for so many questions lately

How do I make my options move like other elements, because i can't really find these animations in hudanimations_tf

Sorry for so many questions lately

How do I make my [url=http://imgur.com/a/SRZZN]options[/url] move like other elements, because i can't really find these animations in hudanimations_tf
3406
#3406
1 Frags +
CubekolSorry for so many questions lately

How do I make my options move like other elements, because i can't really find these animations in hudanimations_tf

Those animations are under 'event MMenu_PlayList_Expand'
Adding this line should do it:

Animate SettingsButton	ypos <value here> Spline 0 0.4

Also make the necessary changes to MMenu_PlayList_Collapse and MMenu_PlayList_Collapse_Immediate.

[quote=Cubekol]Sorry for so many questions lately

How do I make my [url=http://imgur.com/a/SRZZN]options[/url] move like other elements, because i can't really find these animations in hudanimations_tf[/quote]

Those animations are under 'event MMenu_PlayList_Expand'
Adding this line should do it:
[code]Animate SettingsButton ypos <value here> Spline 0 0.4[/code]

Also make the necessary changes to MMenu_PlayList_Collapse and MMenu_PlayList_Collapse_Immediate.
3407
#3407
0 Frags +
TheRealSSCubekolSorry for so many questions lately

How do I make my options move like other elements, because i can't really find these animations in hudanimations_tf

Those animations are under 'event MMenu_PlayList_Expand'
Adding this line should do it:
Animate SettingsButton	ypos <value here> Spline 0 0.4

Also make the necessary changes to MMenu_PlayList_Collapse and MMenu_PlayList_Collapse_Immediate.

Thanks !

[quote=TheRealSS][quote=Cubekol]Sorry for so many questions lately

How do I make my [url=http://imgur.com/a/SRZZN]options[/url] move like other elements, because i can't really find these animations in hudanimations_tf[/quote]

Those animations are under 'event MMenu_PlayList_Expand'
Adding this line should do it:
[code]Animate SettingsButton ypos <value here> Spline 0 0.4[/code]

Also make the necessary changes to MMenu_PlayList_Collapse and MMenu_PlayList_Collapse_Immediate.[/quote]
Thanks !
3408
#3408
0 Frags +
deetrhow do I fix my scoreboard http://puu.sh/qh1GV/cd70b8a215.png

If what Wiethoofd suggested doesn't work, then try changing your mat_antialias value. I had onething like this with other hud I was editing, but it turned out that changing it made all of the difference.

[quote=deetr]how do I fix my scoreboard http://puu.sh/qh1GV/cd70b8a215.png[/quote]
If what Wiethoofd suggested doesn't work, then try changing your mat_antialias value. I had onething like this with other hud I was editing, but it turned out that changing it made all of the difference.
3409
#3409
0 Frags +
Wiethoofd@ deetr: +togglescores; vgui_drawtree 1; in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly

@ duck, check my earlier post about the bgcolor_override for the koth timer elements

I tried adding a team colored box in the koth time panel res file but can't make it go over the time panel bg

[quote=Wiethoofd]@ deetr: [i]+togglescores; vgui_drawtree 1;[/i] in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly

@ duck, check my earlier post about the [i]bgcolor_override[/i] for the koth timer elements[/quote]
I tried adding a team colored box in the koth time panel res file but can't make it go over the time panel bg
3410
#3410
0 Frags +

also idk why but the team color for blue is a purple http://puu.sh/qhP65/2cdda5c4f2.jpg

also idk why but the team color for blue is a purple http://puu.sh/qhP65/2cdda5c4f2.jpg
3411
#3411
whitelist.tf
1 Frags +

@ duck_ Don't add extra elements to the koth timers, they won't load/be shown anyway, the only way is to add a bgcolor_override to the TimePanelValue as explained earlier

Also the 'purple' is a pink for missing texture, so you might have messed up the file path for the image in the clientscheme border definition for the Blue team

@ duck_ Don't add extra elements to the koth timers, they won't load/be shown anyway, the only way is to add a [i]bgcolor_override[/i] to the TimePanelValue [url=http://rebelconquer.net/post/619856/hud-editing-short-questions-quick-answers]as explained earlier[/url]

Also the 'purple' is a pink for [i]missing texture[/i], so you might have messed up the file path for the image in the clientscheme border definition for the Blue team
3412
#3412
0 Frags +

How to change color and font of this text ?

Also how to make target id background not transparent ?

How to change color and font of [url=http://imgur.com/a/XdsLi]this[/url] text ?

Also how to make target id background not transparent ?
3413
#3413
0 Frags +

has anyone got a demo of a mm match i could use for hud editing? comp mm crashes for me...

has anyone got a demo of a mm match i could use for hud editing? comp mm crashes for me...
3414
#3414
whitelist.tf
1 Frags +

A MM demo won't help you, it doesn't show the TeamStatus from HudMatchStatus on top, you can set mp_tournament_readymode 1/2 to possibly edit readymode stuff, but that still won't trigger the 'if_match' sections.

Going AFK in casual with a stack should prevent you from getting kicked, using vgui_cache_res_files 0 and just doing editing things ingame will work just fine.

And tf_competitive_mode 1 is broken/disabled for local servers to be able to edit the MM hud stuff locally.

A MM demo won't help you, it doesn't show the TeamStatus from HudMatchStatus on top, you can set mp_tournament_readymode 1/2 to possibly edit readymode stuff, but that still won't trigger the 'if_match' sections.

Going AFK in casual with a stack should prevent you from getting kicked, using vgui_cache_res_files 0 and just doing editing things ingame will work just fine.

And tf_competitive_mode 1 is broken/disabled for local servers to be able to edit the MM hud stuff locally.
3415
#3415
0 Frags +

dang thats a pain in the ass, thanks for the info

dang thats a pain in the ass, thanks for the info
3416
#3416
0 Frags +

http://imgur.com/a/ehwPB

does anyone know if there is a new version of beaters hud for lawena or a easy way to get rid of that damn box?

http://imgur.com/a/ehwPB

does anyone know if there is a new version of beaters hud for lawena or a easy way to get rid of that damn box?
3417
#3417
0 Frags +
sBiohttp://imgur.com/a/ehwPB

does anyone know if there is a new version of beaters hud for lawena or a easy way to get rid of that damn box?

From where it's positioned it looks like a background element from a timer.

http://doodlesstuff.com/?tutorial=tf2hud&page=resource

Ctrl+F on there and search for timer, and go through changing anything that may be a background to "visible 0" or "wide 0", it's likely to be in "controlpointicon.res" but I'm not sure.

[quote=sBio]http://imgur.com/a/ehwPB

does anyone know if there is a new version of beaters hud for lawena or a easy way to get rid of that damn box?[/quote]

From where it's positioned it looks like a background element from a timer.

http://doodlesstuff.com/?tutorial=tf2hud&page=resource

Ctrl+F on there and search for timer, and go through changing anything that may be a background to "visible 0" or "wide 0", it's likely to be in "controlpointicon.res" but I'm not sure.
3418
#3418
0 Frags +

http://imgur.com/a/3s8Y9
How can I make that blue overheal box disappear ?
How could I change colour of numbers when overhealed ?
And is it possible to change location of killstreak indicator which is in the right top corner ?

http://imgur.com/a/3s8Y9
How can I make that blue overheal box disappear ?
How could I change colour of numbers when overhealed ?
And is it possible to change location of killstreak indicator which is in the right top corner ?
3419
#3419
0 Frags +

I'm trying to change the color of the player name in target id but it stays white http://puu.sh/qlD66/ed13fb15ac.jpg
"TargetNameLabel"
{
"ControlName" "Label"
"fieldName" "TargetNameLabel"
"font" "NormalCode10"
"xpos" "40"
"ypos" "25"
"zpos" "1"
"wide" "640"
"tall" "13"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"fgcolor_override" "0 0 0 255"
}

I'm trying to change the color of the player name in target id but it stays white http://puu.sh/qlD66/ed13fb15ac.jpg
"TargetNameLabel"
{
"ControlName" "Label"
"fieldName" "TargetNameLabel"
"font" "NormalCode10"
"xpos" "40"
"ypos" "25"
"zpos" "1"
"wide" "640"
"tall" "13"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"fgcolor_override" "0 0 0 255"
}
3420
#3420
whitelist.tf
0 Frags +

Duplicate the TargetNameLabel element, zpos it over the original name with a custom fgcolor_override and it should work (mirror fonts and position/sizes so both effectively show the same, just the custom colored one is leading/visible)

Duplicate the TargetNameLabel element, zpos it [i]over[/i] the original name with a custom fgcolor_override and it should work (mirror fonts and position/sizes so both effectively show the same, just the custom colored one is leading/visible)
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